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- In each episode of this German animated series, one of the famous Classical fairy tales of the brothers Grimm is told in the magical land of Simsala. The local characters Doc Croc and Yoyo move between the story-teller and the episode cast, which they tend to help or at least inspire.
- Feature-length version of the documentary TV series Planet Earth (2006), following the migration paths of four animal families.
- Join a voyage through aquatic realms where humans have rarely dared to go. Waddle with playful penguins, dart with lightning speed through schools of sharks, ride over stormy waves with massive whales and view rare alien-like creatures.
- When the most mischievous resident of Rolli Village befriends a beautiful elf girl, the hopelessly mismatched pair embarks on a magical adventure to save the Forest of Elves by traveling to the Land of Winter and recovering the mythical magical heart in this animated tale of wonder for the entire family.
- SimsalaGrimm II - The Adventures of Yoyo and Doc Croc builds upon the success of the first season and develops the concept further. Yoyo and Doc Croc embark on a new and even bigger journey through the wondrous variety the fairytale world has to offer: they visit more fairytales by the Grimm Brothers and introduce fairytales by Wilhelm Hauff, Ludwig Bechstein and Hans Christian Andersen among others.Suspense in heightened with Yoyo and Doc Croc moving further to the centre of the action in season two. The stakes are raised and the fun doubled when Yoyo and Doc Croc have to gather all their wits to help others and stay out of trouble themselves.
- Altair, who grew up in the strange world of the Starish people, has a lot of fun. He rides roller coasters that design themselves, has a green dog that herds stars and can fly. What more could a boy want?
- Renada is a feisty, Pipi Longstocking-type girl who lives with her Grandfather in Hamburg and has crazy adventures with her brainier friend Milton.
- A comedy about the attempts of tribal groups around the world to watch a soccer match.
- The story behind the video in the documentary 'Deep Blue'.
- 1999–201024mTV-Y8.1 (22)TV EpisodeKing Frederic's treasury is too empty to feed his people. His minister Count von Greif imposes draconian taxes. The miller can't pay, but saves his and his daughter's neck by claiming she can spin straw into gold. That only buys some time in the royal dungeon, but Doc Croc and Yoyo introduce her to the troll Melchior. He can transform into gold, but demands a counterpart every time. The third time it's her firstborn.
- 1999–201024mTV-Y7.8 (20)TV EpisodeDoc and Yoyo help Prince Egmond, who is completely enamored in fair Rapunzel, whose never-cut hair is so long it grows all the way down her lonely tower prison room. They climb up it and discover she's an orphan, kept by witch Cott who trains her for sorcery. Now they start devising a way to get her down the high tower. But Cotte gets wind of the intrusion and uses black magic.
- 1999–201025mTV-Y8.0 (15)TV EpisodeDoc and Yoyo have to help Cinderella to see her prince again. Her friend the dove helped her get ready for the ball. The ball lasted 3 days. Her step-mother and step-sisters were determined to ruin her chances at having a happily ever after.
- 1999–2010TV-Y7.1 (16)TV EpisodeTiny knave Tom Thumb volunteers to be apprenticed, without job specification, by two shady characters by his dad for a small fortune, promising to escape back soon. Tom overhears they plan to exploit him as a circus freak. Doc and Yoyo help his escape, but once isn't enough.
- 1999–2010TV-Y7.0 (19)TV EpisodeDoc and Yoyo meet the faithful but desperate servant of Prince Edward, whose master was changed into a frog by a witch who tricked them into a promise, which he refused to honor: choose her as his royal bride. The spell can only be broken if he gets a princess to kiss him; meanwhile, the servant remains chained to the coach. Even after hiding in a wishing well, the frog has a hard time holding the princess of his choice to her promise.
- 1999–201023mTV-Y7.1 (20)TV EpisodeHans and Greta's wicked step-mother wants them to get lost in the forest, but Doc Croco and Yoyo teach them the bread crumbs trick. Alas, they oversleep at the next attempt. Then the kids wander off till they reach a wicked witch's candy-house, a sweet death-trap by design.
- After a bang on the head Orson, the Clown, is inspired to create an escalator. Altair hopes the device may revolutionize Starland's transport system...but it causes many unforeseen problems... and fails to take off.
- During a golf game the King has an accident and drifts away. The Lifeguards are supposed to look after such emergencies... But they're too cowardly and too incompetent. So, Altair must rescue him - but how can he do it without revealing that he knows how to fly?
- Altair wears the Crown and is mistaken, by silly Starish, for a new, youthful King. Grzzl builds an Elixir of Youth campaign around this. By the time His Majesty returns to take the Crown, Altair is very happy to hand it over.
- The King is tricked into taking the first ride on Grzzl's new Ghost Train. His Majesty knows that his nervousness will make him a laughing-stock in public. So Altair sets about preparing the King for his ordeal - by scaring him with images from the Ghost Train, morning noon and night. By the time the King gets to take the ride, he's weary of the whole thing - and looks quite brave.
- All the kids in Starland have "Markies" - stripes on their skin - except Altair. And he feels so left out - especially when Gosho tells him that the kids got it from one another, by being so close. Altair tries to "fake" it - which is OK, until he realizes what the cure for "Markies" is. And then it's too late to back out.
- Altair and Mr.Horse "borrow" the wagon for a "little trip". Unfortunately, they lose a wheel. Grzzl pretends to help - so that he can break into the wagon. But, when a chain-saw is produced, Mr.Horse escapes, via the Roller Coaster - on the most hair-raising ride of their lives... Then they stagger home...to discover that Gosho had never gone away at all!
- Grzzl has opened a Bank, but it's only for deposits, not withdrawals. No one else knows this. So, when Altair tries to take out his savings to buy a birthday present for Gretchen, Grzzl is most unsympathetic. And Altair has a difficult time trying to convince Grzzl that he really is... Altair!
- Altair takes on the most boring job - assistant in the household appliances store. The Queen arrives, wanting to replace her old Shower Flower. She causes chaos by forcing Altair to make odd combinations of plants...But the old Shower Flower arrives at the shop, is given a quick overhaul...and then sold once again to the Queen.
- It's time for the Doctor to perform the Starish noodle-tuning procedure. Fearful of this, the King decides to be sent to Say-sorry Island. He asks Altair to help him commit an offence, but finding the right one is difficult. And, when he succeeds in being sent to the Island he discovers that the Doctor is coming too - to noodle-tune the prisoners!
- Fully equipped with camping gear, Altair and other kids set off to Summer Camp. But he's shocked to find that Starish "camping" involve pitching tents on Clayton's living-room floor. Clayton is an enthusiastic (book-trained) teacher of camping skills. Weary of this regime, Altair leads the kids in a break-out to Jungle Island... And Clayton sets out to "bring them back alive"...
- Altair has fun minding Gretchen's niece's baby... until he takes it for a walk in its floating "pram" and loses it. Gosho (bullied by the King into being a judge at the "Beautiful Baby" contest) helps Altair to switch babies again. This, unfortunately, involves flying, and the use of a silly name for the King - first spoken by Gosho!
- Welcome to Sheldrake Academy! Here you meet our four friends Nevin, Fire, Kikko and Paul. Watch as The Hacker infects Professor Krupnik's ingenious computer program with his evil Agents. That evening, the four Adventurers find out that something has gone terribly wrong in the computer lab. What has happened to Prof. Krupnik and his fascinating test launch into the past? Follow them through Prof. Krupnik's Time Vortex to the Roman Empire. Together with the Professor's unique hand-held computer @, they find something very strange and dangerous is going on... and they must find Krupnik before history is changed forever!
- The evil Hacker's plot to destroy time continues. As soon as the Adventurers arrive in Misenum they meet a young boy, Gaius (Pliny the Younger - the author who described the eruption of Mount Vesuvius). The teens and Gaius are arrested by two centurions (really The Hacker's two evil Agents) and brought to the Gladiators' arena in Pompeii. A female gladiator, Edwina, helps them to escape and get back to Misenum just in time to save themselves and escape the historical eruption.
- The Adventurers travel to England, 1835, where they meet the 15 year old Florence Nightingale. Her mother is perturbed about Florence's "nursing thing" and wants her to get married instead. Our four friends know that a marriage would prevent Florence from becoming the mother of modern nursing. When a false suitor (one of The Hacker's Agents) is invited to dinner the Adventurers' anti-marriage strategies are a hit!
- The Adventurers meet Queen Elizabeth, William Shakespeare and the power hungry Lord Essex in 1601. Together with The Hacker's two Agents, Lord Essex plans a conspiracy against the Queen. During the premiere of Shakespeare's new play the Agents take over the stage and try to capture her - but the Adventurers know their Shakespeare! Thanks to their grand performance, they are able to save the Queen's life - and Shakespeare's career as well!
- The Adventurers travel back to Florence in the year 1503. Here the Agents are trying to prevent Leonardo from painting his famous "Mona Lisa". Using many of Leonardo's amazing inventions to chase after The Hacker's evil Agents, the kids are able to save Leonardo who has been kidnapped. During the sitting for her portrait, the kids bring some delicious pastries, causing Signora del Giocondo to come up with her famous smile!
- The Adventurers land near Tyuratam, Russia in 1961 where The Hacker's Agents are plotting to stop the first manned space flight. The kids meet young Alexi who leads them through an underground labyrinth to the launch pad. Overjoyed and excited at meeting the famous Cosmonaut Yuri Gagarin, they barely notice that he is really one of the Agents. Will there be enough time left to find the real Yuri Gagarin?
- The Adventurers travel back to Boston, 1876, where they meet a deaf girl named Mabel. She tells them of her teacher who is inventing a "gadget that allows two persons to talk via a wire". Here The Hacker's evil Agents have arranged for Alexander Graham Bell and his assistant, Watson, to be arrested and Bell's important equipment confiscated. The Adventurers know that Bell's famous first phone call must take place that very same night, putting their skills and courage to the test as well.
- Our destination is Southern Argentina, 1520 by ship. In order to prevent Magellan from discovering the passage to the Pacific Ocean, The Hacker's evil Agents trigger a mutiny by stealing the crew's food supply. Though our four Adventurers are able to secure the food, the Agents are not about to give up and the ship faces more unexpected and fierce attacks at their hands. Only through the Adventurers' combined courage is Magellan able to find the famous passage.
- The Adventurers travel to Boston, 1775 - the night of Paul Revere's heroic ride which prevents the revolutionary leaders Samuel Adams and John Hancock from being arrested by British troops. The Agents have put something in Revere's drink, which makes him too sick to ride himself. Paul, the Adventurer, must ride instead! The American Revolution begins!
- The Adventurers travel back to 1953 where they meet Sir Edmund Hillary and Tenzing Norgay - the first men to climb Mount Everest. The Agents disguise themselves as terrifying Yetis to scare away the climbing team, stealing their food and oxygen tanks along the way. Following The Hacker's Agents into a cave, our four friends almost freeze to death, saved only at the last minute by two real Yetis. These Yetis give the Agents a taste of their own medicine and scare the cowards away.
- The Adventurers meet Howard Carter in 1926 just as he is about to discover Tutankhamen's tomb. When Tutankhamen's mummy (really one of the Agents) suddenly comes back to life and forces the Egyptian Monarch, King Fuad, to resign, the Adventurers discover the scheme. They foil the Agents' plan by finding the real mummy and returning King Fuad to his people.
- It's the late 19th Century and the Adventurers board "Buffalo Bill's Wild West Show" train. Also traveling on the train is Grand Duke Alexis who plays a major role in Russia's sale of Alaska - The Hacker has sent his Agents to stop the sale. The Agents are close to demolishing the train in an explosion. With the help of Buffalo Bill and Annie Oakley, the Adventurers are able to rescue the Grand Duke's life and secure the future.
- The Adventurers arrive in Paris. It is the year 1844 and they meet a young blind girl called Simone and her teacher Louis Braille. The Hacker's Agents are trying to sabotage Braille and his new system of writing for the visually impaired. The school's insensitive director strongly disapproves of teaching the handicapped, but fighting against the odds the four friends arrive just in time to foil the Agents' plan, allowing the presentation of the brilliant system to take place and teach the director a lesson
- It's 1930 and the four Adventurers land amongst the participants of Gandhi's Salt March, heading for the Indian coast. Shortly before they reach their destination, the Agents manage to lead Gandhi and our heroes deep into the jungle. Thanks to Gandhi's patience and understanding and the Adventurers' cleverness they are able to finally reach Dandi-by-the-Sea. Here, Gandhi gives his famous speech, part of a major step in the non-violent struggle for India's independence.
- The Adventurers arrive at Kublai Khan's Palace in 1292 where everyone is eagerly awaiting Marco Polo's return. Through false accusations, The Hacker's Agents cause Marco to fall out of grace with the Khan. Using the stars to guide them and many of the fantastic fireworks Marco has brought back, the four heroes save Marco from getting thrown in the dungeon. Marco Polo's famous travel books can now be written.
- The Adventures travel back to Chicago in the prohibition era, where both Gangster Al Capone and Eliot Ness, Chief of the famous "Untouchables", are attracted to an opera singer. An opera performance and then a wild ride through the streets of Chicago give the Adventurers a firsthand taste of the late "roaring twenties". The kids also manage to prevent an attempt on Ness' life by the legendary Al Capone.
- Kikko is rehearsing for a recital when the Adventurers have to leave for Versailles 1764. They land right in the middle of another rehearsal - but this time it's the seven year old Mozart who is preparing for an important concert. The evil Agents are up to their vile tricks again and must be stopped. When The Hacker's Agents sell Mozart to a gypsy musician, it's Kikko who must step in and cover for Mozart until her friends are able to bring Wolfgang back - just in time...
- The coordinates are North Carolina in 1903. Here the Adventurers observe two men running along the coast flapping their arms like birds. After having found the first flying machine in a hangar, the kids realize that they have just met the Wright brothers. When The Hacker's Agents sabotage the machine, the kids use @ to download the construction plans from the net from the future and spend a very long night repairing it in time for the famous take-off.
- Landing on the deck of a ship in 1718, the four friends are overjoyed to meet Anne Bonny - one of history's very few female pirates. It takes the Adventurers some time to figure out that it's not Anne they must save from being arrested by the British Navy. It is Ben, the cabin boy, whom they must protect. As it turns out, Ben is actually the young Benjamin Franklin and the true reason for their journey. After much excitement and adventure the friends are able to persuade Ben to go back to his "boring" life on shore.
- This time the Adventurers travel back in time to 14th century Peru, landing in Cuzco, the exhilarating capital of the Incan empire. The Hacker's Agents plan to steal the holy Disc of the Sun and overthrow the Incas.
- This time the Adventurers travel back in time to 14th century Peru, landing in Cuzco, the exhilarating capital of the Incan empire. The Hacker's Agents plan to steal the holy Disc of the Sun and overthrow the Incas. Befriending the young girl Miro and some interesting animals such as llamas and a jaguar, the intrepid teens are able to save the Incan Empire from chaos and ruin.
- The Adventurers find themselves in medieval France, shortly before Eleanor of Aquitaine leaves the country to marry Henry of Anjou. One of their future sons will be Richard the Lion-Heart and another will be King John - signatory of the Magna Carta - the basis of all democratic governments. However, The Hacker's Agents kidnap Eleanor to prevent the marriage from ever taking place. High adventure full of treason and tournaments take their toll, until the four friends are able to get history back on track.
- This time The Hacker is targeting the Sphinx during Napoleon's occupation of Egypt. To their surprise the Adventurers discover that Prof. Krupnik is captive in a virtual prison inside the Sphinx. For the first time they meet The Hacker and realize that he has prepared his final and most vicious blow to disrupt history. The kids and Krupnik narrowly escape The Hacker's attempt to send them back to the Ice Age and only have minutes to prevent the Sphinx from being blown up. Worst of all their only way home is still on the Sphinx and the clock is ticking.