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- Pete and Myka, U.S Secret Service agents, are deployed in South Dakota's Warehouse 13 with a new assignment from an authority above and outside the government.
- When a succubus finds it difficult to adapt with her unusual traits inspite of being born in a human family, she sets off on a journey to find out the truth of her origin.
- Alphas is a science fiction drama focusing on a team that investigates people with supernatural abilities.
- A reimagining of the popular 1970s TV series about a female athlete who is given bionic strength.
- The team moves to new offices following the attack on Rosen; violent riots break out on the east coast, which are linked to a runaway teen.
- A problematic former patient of Rosen's escapes as Rosen is getting acquainted with his Department of Defense liaison, and the rest of the team tries to balance their normal lives with their work as Alphas.
- Agent Sullivan (guest star Valerie Cruz) credentials Dr. Rosen (David Strathairn) and his team as members of the Defense Criminal Investigation Service and their first case takes them to Pennsylvania where an outbreak of sudden deaths involving a local high school are suspected to be the work of an Alpha.
- The D.O.D. has sent in a business shark to perform an evaluation of Global Dynamics' viability, and everything that could possibly go wrong, does. Including a drone, whose boosted AI turns it into a killing machine.
- Sheriff Carter interviews for a new job, Zoe braces herself for change, and someone works behind the scenes to make sure the new sheriff, a robot, fails.
- Carter finds out more than he bargained for when he's trapped in an alternate dimension with the new scientist. Meanwhile, the father of Lexi's babies comes to town.
- A bowling tournament brings a rival team from Area 51 to town, but when a practical joke goes too far Jack may be the town's only hope for survival. Meanwhile, Lexi is not happy when Duncan returns.
- Jack, Henry, and the rest of the GD team try to figure out why teenagers are building towers out of junk, the signal moves closer faster, and Fargo's old car doesn't like being dumped.
- Carter and Allison search for a missing man in a bio-dome while Eva Thorne makes changes in town in the name of balance and efficiency.
- Carter is frustrated when he's told to investigate when robotic dogs begin exploding, believing it's a waste of his time. He's even more frustrated when no one else feels the earthquakes he's experiencing.
- It's Allison's wedding day, and Carter is stuck in a time loop that causes him to relive it over and over. Unfortunately, there's no simple act that will right things, and the solution may prove very costly.
- An opened sarcophagus unleashes a plague onto those who opened the tomb, and when it threatens Eureka, Carter has to devise a temperate fix. Meanwhile, Allison thinks she's gong crazy when she keeps seeing Nathan.
- While Jack keeps having to rescue Lexi from a bumbling superhero, Zoe gets trapped while exploring an abandoned facility under the high school with her friends.
- The appearance of a second sun makes election week in Eureka a little more intense, and gives Eva Thorne an opening that may mean the end of Global Dynamics.
- All of Eva Thorne's secrets are revealed when she pushes for early destruction of the bunker. Zoe begins to experience the effect of the substance in which she slipped, leaving Carter to risk his life and job in order to save her.
- Jo displays atypical behavior after a DNA scan malfunctions, unfortunately it's while she's interim sheriff when Carter is required to undergo a 48-hour DOD recertification test.
- After preparing a museum in D.C. for presidential visit, 2 Secret Service agents are transferred to an isolated warehouse 13 in South Dakota, where Artie sends them to Iowa to collect a supernatural artifact from a law school student.
- The Warehouse team narrowly misses nabbing McPherson then Myka's father falls under the influence of an artifact that resists the purple goo.
- Mrs. Frederics explains the reason for MacPherson's break with the Warehouse program. Despite some extreme precautions he managed to get his hands on some artifacts that he plans to auction. But to Artie and the team it all sounds like a smoke screen for a more nefarious plan.
- While Artie undergoes a Warehouse style performance review things go from a little haywire to seriously bad at the Warehouse.
- Pete and Myka hunt for a lethal artifact but it finds Pete first. As Pete prepares to sacrifice himself as did the first Warehouse agent who recovered it, Myka searches for a way to save him, if she can find him.
- Artie is kidnapped by a woman who blames him for the death of her brother.
- Pete's goofing around with Lewis Carroll's mirror creates a mishap in the warehouse with bad consequences for Myka, but there's no time to learn of it as Artie has to send his agents out right away to discover how two small-time crooks are suddenly able to rake in millions at the casinos without raising any eyebrows.
- The Warehouse team pursues an artifact collector who is trying to gather together sculptures of the four elements thinking they will enable him to find the secret to obtaining god-like powers.
- The theft of the perfect Samurai sword attracts Artie's attention because he suspects his former partner and current nemesis; McPherson.
- Pete and Myka are sent to investigate a small town where the inhabitants' minds are being altered making them act as they please. Meanwhile, Artie is confused by the energy flows going on in the warehouse and he seeks help from Leena who may know more about what is going on.
- A prison, a new warden, and a charismatic preacher inmate who may have a artifact seems related to a string prisoner suicides accompanied by hallucinations. Pete and Myka search for the artifact as an approaching tropical storm accentuates its influence but get caught up in the mayhem.
- Pete and Myka are sent to Chicago to investigate a series of odd bank robberies. During their investigation, they have a run-in with Bonnie Belski, a persistent FBI agent looking for a logical explanation for the happenings. It seems the bank robbers are using a device that creates a sound resonance so severe, it sort of hypnotizes all who hear it and leaves them in a state of euphoria for minutes after. It's up to Myka and Pete to figure out where the robbers will strike next and retrieve whatever bizarre object they are employing. Meanwhile, Artie examines a possible security breach back at the warehouse.
- Having extracted a confession from Col. Telford, Col. Young and his troops prepare for the expected attack from the Lucian Alliance. Hotly pursued by Col. Samantha Carter, the Lucian Alliance's Commander Kiva orders everyone through their gate and directly onto the Destiny. Young anticipated their plan and was intent on letting them get control of the gate room but then cut off life support to them. He has to change his strategy when he realizes that Col. Telford has jumped with them. In the ensuing skirmishes, several of Young's personnel, including TJ and Lt. Scott are taken prisoner and Commander Kiva is quite prepared to kill them all if need be.
- An immense ice core from Russia threatens to turn Eureka into a giant ice cube and the residents into icicles.
- Henry tries to figure out why his spaceship came home, why it recreated Kim and especially how he's going to relate to her. Meanwhile the sheriff's office tries to return all the property the spaceship used to create its boson safety net without too many mix-ups and then how to get it all back to save the earth.
- Carter deals with a new magnetic force tearing apart the town, Zoe gets unexpected news about her college application and Tess drops a bombshell about a job offer.
- Jack and Allison are trapped within the Global Dynamics building during a countdown for a sonic cleaning. Fargo messes with the memory recording system Dr. Fontana has been working on, which accidentally leads to widespread amnesia.
- The battle between the Lucian Alliance and the crew of the Destiny continues with the Lucians seeming to gain the upper hand. Camile Wray takes charge of the negotiations after the failed military strategy and finds that Commander Kiva is a very tough negotiator who will take every advantage available to her. They manage to negotiate at least a temporary truce when it's determined that a module on the exterior of the ship requires repair. Lt. Scott and Sgt. Greer make the journey but when the temporary truce on board the ship goes sour, they find themselves unable to return. Eli and Chloe meanwhile are still trapped in a remote part of the ship and it's left to Eli to find a solution to Scott and Greer's dilemma.
- MacPherson escapes with what he took from the warehouse's bronze sector, and a car crash puts Mrs. Frederic in the hospital. Meanwhile Pete and Myka head London to gather clues about MacPherson's plan.
- Douglas Fargo of Eureka's Global Dynamics is sent to Warehouse 13 to help update its aging computer system. This triggers a seemingly sentient computer virus that sends the Warehouse into lockdown and traps the team inside.
- Myka and Pete go to Detroit after a seemingly invulnerable vigilante begins using extraordinary means to thwart criminals. Meanwhile, the rest of the team tries to get past recent events while improving conditions at the warehouse.
- When a dangerous artifact is used to murder a close colleague in a plot involving revenge against Artie, Katie Logan, a Secret Service Agent from Pete's past, becomes embroiled in the case.
- Pete's mission to find a traitor leads him into conflict with the Warehouse team.
- Claudia gets some on-the-job training in her first field assignment with Myka. But she's a bit overwhelmed by the hunky guys on the wrestling team they're investigating despite their tendency toward spontaneous human combustion. Fortunately, H. G. Wells lends a hand seeking a sympathetic, if skeptical, ear from Myka. Poor Pete, stuck back at the Warehouse, helps Artie with his infatuation with the Warehouse doctor and then takes action on his own infatuation.
- Pete and Myka's attempt to get normal is interrupted by an artifact.
- When young supermodels rapidly age 50 years overnight, Pete and Myka go undercover in the glam world of high fashion to discover who - and what - is behind the transformations.
- For the first time, residents of "Univille" (Warehouse 13's hometown) begin experiencing bizarre and increasingly powerful events leading to the discovery that a dangerous artifact is loose in their own backyard.
- The team unearths an earlier Warehouse in search of a cure for Mrs. Frederic's mystery illness.