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- In this unique interactive move, viewers make choices for two employees of a roller coaster design company with an eccentric corporate culture. As the team prepares for a major design pitch to a major theme park conglomerate, employees encounter ethical challenges and viewers make decisions that lead to different humorous and/or moving outcomes.
- This unique interactive movie is a continuation of "Common Ground Business," allowing viewers to make choices as employees at the diverse and quirky "Rocket Skate," a roller coaster design and engineering firm. When faced with complex situations within the workplace, how will you respond?
- In this unique interactive movie, viewers of The Leader assume the identity of Captain/Major Hillier, make critical decisions in his career, and see the results of their choices. The story follows seven years in the life of Captain Hillier, from taking over a Company Command, deploying to war twice, being promoted, to starting a family. Produced in collaboration with the US Army Armor School, The Leader is a fascinating dramatic interactive-movie that is actually used to train Army officers.
- Just 2 Days is a unique interactive movie where viewers "play" as four different main characters and witness how different decisions lead to different outcomes. Just 2 Days opens in a school parking lot, where an argument between two boys escalates into a deadly clash. The movie investigates what led up to the after school shooting: Trey can't handle a bully and uses a gun to stand up for himself; Eric can't control his anger and pays the price; Scott can stop his friend from fighting but doesn't; and Amanda fails to use her influence to stop the social momentum leading to the showdown. The interactive nature of the movie challenges viewers to find the right decisions to help control this situation, bring an end to the altercation, and discover the winning ending.
- In this riveting interactive movie, The Thriving Clinician lets audiences play as multiple characters in a medical institution who are dealing with matters of burnout, stress, time management and depression.
- In this mockumentary styled interactive movie, employees at a corporate office must deal with the many trials and tribulations of Diversity, Equity and Inclusion issues in their workplace to become better co-workers and leaders.
- Saving Springville is an interactive movie where viewers make decisions for five different high school students struggling with problems related to anxiety and over-scheduling, cultural identity, building confidence, fitting in, and managing anger. Their stories are intertwined, and their outcomes determine whether together they can stop another student's desperate action.
- Interactive Nights Out 2 is an interactive movie where viewers can play as one or both of two lead characters, then at numerous decision points, make the pivotal choices that determine their story-line and outcomes. There are two major chapters. "Friday Night" opens with the worst morning after a 16-year-old can imagine: your best friend hates you, your dog is dead, your family is gone, the police have arrested you, and you projectile vomit on a cop's shoes. Viewers get a second chance to go back as "you" to Friday Night and make different decisions regarding alcohol, marijuana, family, responsibility, romance, and socializing. "On the Road" launches 'you' on an overnight field trip accompanied by your girlfriend, your favorite teacher, your out-of-control sister, drug dealer, a bus-load of kids, and one very big guy named Trey. Hijinks ensue as the night becomes a test of what you are made of.
- The Company We Keep focuses on the Company Command Team (CCT) members who serve as Stewards for the Profession of Arms by communicating, working as a team, counseling/mentoring within the garrison environment, and inspiring commitment to the Army Profession through daily tasks. The interactive simulation demonstrates how excellence and leadership should be modeled in the areas of training development, property accountability, materiel readiness, and personnel readiness.
- Common Ground Healthcare is an interactive movie where viewers make decisions for nine different characters working in the post-op department of a hospital. Developed in collaboration with Yale New Haven Health System, this unique multi-perspective narrative allows viewers to play each episode as a new lead character, make choices, and explore branching story lines.
- Pathfinder is a unique interactive movie developed in partnership with the US Army Airborne School, Fort Benning, Georgia. In Pathfinder the viewer becomes SSG Mike Williams. You have to think and react in critical situations - ranging from preparing for a proficiency jump back home to preparing for a unique sling load in a deployed setting. The decisions you make can determine the success or failure of the mission.
- The Engineer is an interactive movie that educates engineering students in the process of professional ethical decision making. The program (developed in collaboration with the Stockdale Center for Ethical Leadership at the U.S. Naval Academy) follows Shaun Baker, a newly-minted Professional Engineer as he is challenged by the day-to-day issues of his profession. Users are challenged to make decisions in real time that test their understanding of a professional code of ethics. Viewers walk in his shoes and face the ethical challenges he encounters on the job. The choices you make will determine whether or not you succeed as a young Professional Engineer.
- Outside the Wire is an interactive movie where you "play" as the lead characters, make decisions for them, and experience the consequences of the choices you select. This immersive experience allows viewers to try wartime decision making in the safety of a movie. Based on lessons learned in Iraq and Afghanistan, it mirrors in-combat support operations. You make the pivotal decisions that alter their storyline and outcome. Your fate and the fate of your troops hinge on every decision you make as you proceed through your deployment.
- We live in dangerously unpredictable times, and we have to respond by providing our people with the tools they'll need when faced with an unexpected threat. That's why Crisis Consultant Group and WILL Interactive have joined forces to create Active Threat Response: What Everyone Should Know.
- In this unique interactive movie (you "play" as the lead character), viewers make choices, and see the outcomes of those choices. The main character is a Soldier who deploys as the "money guy" to a war zone. He gets the call to move out and in two weeks, finds himself on the ground in a remote corner of the world. What's more, he has to purchase supplies from the local economy and do business to support a U.S. Army battalion in a war zone with no banking system. You've got an unarmored car, no contacts, and bags full of cash. What language do they speak here? What currency is used? What are the local customs? How will you deal with the bad guys vying for some of the action? Along the way, the viewer makes choices that lead to different story paths. It concludes with a final major project - employing critical decision-making skills.
- In this unique interactive movie, viewers make choices and play as a high school teacher. Your goal is to maneuver through the complex, emotional and often morally ambiguous world of teaching. Decision points are strategically placed to raise thought-provoking questions about seemingly insignificant yet pivotal situations teachers face. As a result of the decisions you make, you will either face negative consequences or emerge as a respected educator who has created a safe and healthy environment for the entire school community. The increased insight you gain will help you recognize how even the best teachers can find themselves sliding down the slippery slope of sexual misconduct.
- In this unique interactive movie, viewers make decisions as an Army Captain leading an Artillery Battery through combat and peace keeping operations. The first feature-length movie about the invasion of Iraq, the screenwriters were able to assemble real life stories from returning Soldiers and have them on set to help with accuracy. How will you handle your family, troop morale, host nation cultural disparity and many other differing issues? Viewers make these decisions while also making sound battlefield assessments. Viewers make pivotal command decisions during predeployment, deployment, combat and support and sustainment operations that test adaptability, judgment and critical decision-making skills.
- In this very eye-opening interactive movie, play as members of the prestigious Roseview Hospital, as they deal with the result of a leaked video that shows racial disparities in patient care in their institution.
- In this interactive film, a young girl must cope with her bad decision making during a party she decides to throw with her friends. She soon gets acquainted with her alter-ego that may have been born in result of her troubled past.
- In this unique interactive movie sponsored by the US Army, viewers "play" the movie as J.T. Taylor, a high school student transiting into a soldier. Viewers make critical ethical decisions and see the outcomes based on the choices they select. Along the way, viewers make dozens of ethical choices about how to be a soldier and succeed in morally ambiguous situations. Intended for real-life soldiers, youth interested in becoming soldiers, or anyone interested in learning the Army's ethical decision making process, 'True Faith and Allegiance' is a riveting exploration of what it means to be an army soldier.
- The Call is an interactive drama created to instruct officers on how to respond to everyday incidents with persons involving cognitive or emotional impairments, or intellectual and developmental disabilities. Viewers make decisions as Officer Frank Stone, Officer Jordan Lacross, or Officer Gabe Sparrow, approaching diverse citizen contact scenarios. See the world through a different lens, challenge your assumptions, and develop flexible approaches in your practice.
- This unique interactive movie is a sequel to "The Incident." You control the action as the lead hostage negotiator in two separate incidents. The first call is a potential domestic homicide-suicide where a man has kidnapped his own daughter and is now threatening suicide. The second involves a jumper who has perched himself atop the roof of the 'local' courthouse. You must attempt a face-to-face and talk him down. Your skill as a negotiator is tested as you attempt to resolve each of these situations. You make hostage negotiation choices for the lead character and see how those choices lead to success or failure for all involved.
- In Standing Strong you become the lead character in an interactive movie. You can play as deployed Soldiers SPC Christine Price or SPC Ryan Baker. You can experience life as CSM Jack Swanson (CONUS) or DA Civilian Catherine Howard (Korea). Through each of these characters you will have the chance to recognize and intervene in sexual harassment and sexual assault situations and help create a culture where every member of the Army family is treated with respect and dignity.
- In this unique interactive movie, viewers make choices for the two main characters see the outcomes of the story based on the decisions they've made. The story focuses on two physicians facing the challenges of prescription drug misuse by patients. Developed in collaboration with the Uniformed Services University of The Health Sciences, this playable drama is used to teach physicians around the world how to limit prescription drug misuse.
- A leadership team of a product development company must come to grips with the new realities of remote working, and overcome their personal challenges this new normal has presented.
- In this unique interactive movie, the viewer becomes Staff Sergeant Chris Andrews and is faced with situations that challenge judgment and in-the-moment decision-making abilities. The decisions that you make can have life-and-death consequences for fellow soldiers. Produced in collaboration with the Airborne School at Fort Benning, Jumpmaster is as real as it gets.
- In this unique interactive movie sponsored by the US Army, viewers choose to "play" the movie as one of two characters, make critical ethical decisions, and see the outcome based on the choices they select. The High Ground follows two main characters, Lieutenant Fowler and Sergeant Moultrie, as they deploy to a combat zone. Along the way, viewers make dozens of ethical choices about how to be a Soldier and lead a unit during tough and morally ambiguous situations. Intended for real-life Soldiers, youth interested in becoming Soldiers, or anyone interested in learning the Army ethical decision making process, The High Ground is a riveting exploration of what it means to be a leader.
- An interactive movie where you make decisions for the lead character, Marcus Todd-a senior and team captain on a Division I football team. After a tough loss, Marcus has to look out for his troubled best friend while trying to be the leader that his head coach expects him to be. Continuous, real-time play challenges viewers to become deeply immersed in the storyline, make ethical judgment calls quickly, and always be on the lookout for ethical dilemmas. Developed in collaboration with the U.S. Naval Academy's Stockdale Center for Ethical Leadership, this unique interactive movie is used nationwide with a focus on educating the student athlete.
- Management Gaps examines the communication gap between established managers and their up and coming colleagues.
- The viewer of this interactive movie has an opportunity to take on the roles of three very different teens: Leslie is a model student that wants to stay focused on her own goals; Roy who doesn't care about school and hasn't gone much since the tenth grade; and Ryan, a promising basketball star, dating the prettiest girl in school. The viewer must make important choices that could alter each character's future. These choices have the power to win respect, knowledge, satisfaction and the foundation for a good life or lose almost everything. What happens to each of the teens is up to the viewer and the choices that are made. As the player makes choices the movie branches off, playing out what might happen in real life as a result of those choices. A ground breaking interactive movie revealing the significant problems of prescription drug abuse.
- The Mission to Heal sheds light into the personal and professional challenges of living and working in a Warrior Transition Unit (WTU). In this feature-length interactive movie, you make decisions as five different characters. Each character explores the challenges of being or caring for Wounded Warriors: a young Warrior with severe combat stress/PTSD struggling to understand and take ownership of his recovery, a military wife trying to understand what is wrong with her husband and how to successfully manage her husband's-and her own-mental health; a Social Worker experiencing compassion fatigue and now having the nightmares of his patients; a Nurse Case Manager experiencing difficulties with burn out; and a Squad Leader dealing with his biased decision making and adapting his warrior instincts to a health care mind-set.
- Based on a true story, this unique interactive movie allows viewers to make choices as a Navy Lieutenant assigned to command a contingent of small boats in the Persian Gulf. When given orders to undertake a risky operation in a short amount of time with limited resources, how will you perform?
- In this unique interactive movie, The Call explores bias-based decision-making in law enforcement and how it can negatively affect police actions. Biases are a natural by-product of how the human brain categorizes information into simpler, manageable generalizations about objects, events, and people. Yet police work must ensure equal treatment according to race, ethnicity, religion, gender, and age. Viewers makes decisions as three different police officers as they encounter critical judgment calls on the job. Includes an introduction by Dennis Franz of NYPD Blue.
- A breakdown in security at Roosevelt Airport leads to two terrorists being able to bring down a commercial flight. In this gripping interactive movie, you must go back in time one week to make different choices as four very different airport employees to try and prevent the tragedy.
- In this unique interactive movie, viewers play as the lead characters in the movie, make decisions, and see consequences based on their choices. In "A Special Trust" you learn what it's like to be a senior leader in the Army, working through events and dilemmas that will challenge your ideas of what it means to be a professional. A Special Trust challenges you to make tough moral and ethical decisions at the top of a critical organization.
- In this unique series of interactive episodes, viewers become the lead characters in a drama, make decisions, and see the consequences of the choices they select. The sixteen episode series aims to strengthen the viewers resilience in five human dimensions: emotional, family, social, physical, and spiritual.
- The War Back Home is a unique tool developed (in collaboration with the Uniformed Services University of The Health Sciences) to help viewers recognize and prevent the slippery slope that leads to prescription medication misuse and the destructive outcomes that may follow. In this interactive drama you have the choice to play as either a a guy struggling with the temptation to misuse prescription drugs or as an Army Squad Leader in a position to intervene with a fellow Soldier who might be misusing. You make choices in the lives of the main characters and consequences play out according to the behaviors you select.
- An interactive video that addresses the the needs of transitioning Service Members and employers by allowing participants to take an active role in the decisions of a Veteran, a corporate recruiter, an HR professional and a supervisor.
- The staff of a small university affiliated hospital navigated the slippery slope of shepherding a experimental cancer drug through it's clinical trials. Told through the eyes of the Physician, the Clinical Research Coordinator, a Research Assistant and the Chair of the Institutional Review Board; The Research Clinic shines a light on the difficult ethical decisions all of them face in their personal and professional lives.
- In this unique interactive movie, viewers assume the identity of and make choices for five different characters in a community hospital. Viewers make decisions to try and change a tragic ending involving a patient who dies from an infection following a simple appendectomy. Based on the inputs of the viewer, the movie outcomes change and the patient can be saved. An excellent educational drama that helps audiences understand how anyone who works in or even visits a hospital can have an important role in saving lives.
- Course Corrections is an interactive movie where viewers make decisions for LT Sam Nichols, a junior officer aboard the USS Ramage. Created in partnership with the U.S. Naval Academy's Stockdale Center for Ethical Leadership, this unique interactive adventure allows viewers to walk a mile in the shoes of a young Naval officer and experience the consequences of decisions.
- In Leading The Way, developed in collaboration with the Veterans Administration, viewers take on the identity of a mid-level manager dealing a with a Army Reserve employee. You face the challenge of supporting your veteran employee just returned from war while balancing the demands of a busy office. You make choices and see the consequences play out across multiple story lines.
- Danger Close gives you the opportunity to make decisions in an interactive movie and understand what it takes to lead an Army Platoon in combat. Viewers assume the roles of Second Lieutenant Paul Oakes and Sergeant First Class David Shaw. Viewers walk a mile in their shoes before, during, and after a combat deployment. You will make decisions as each character and then see the consequences of those decisions play out. Do you have what it takes to develop a strong relationship between this experienced Platoon Sergeant and this new Platoon Leader-and successfully lead your Platoon through Danger Close?
- In this unique interactive movie, viewers make decisions for a hostage negotiator who is on the phone with a violent man holding his ex-wife hostage. You must make decisions that gain information, buy time for the tactical team, and calm the perpetrator. Respond correctly and you save the lives of the hostage and perpetrator. Make poor decisions and the day ends in tragedy. Writer/Director Jeffrey Hall was invited to attend the FBI's hostage negotiator school to create this uniquely authentic experience.
- Interactive Nights Out 1 (INO1) is the re-make of the original ground-breaking title "Interactive Nights Out" interactive movie from 1995. Viewers become the lead character in both male and female-centered movies, make choices for the characters, and witness the consequences of their decisions. The INO1 male character's story opens with a quick game of basketball, an unexpected elbow to the face, and having to spit out a mouth full of blood. As the night progresses, he is presented with choices to make regarding a girlfriend who wants to "talk," crazy friends, a joint-smoking groupie, and male friend who may or may not reveal his attraction for you. The INO1 female character starts out to a party looking for the boy she's been staring at for half a semester. If she can avoid the beer, projectile vomit, the whims of a free spirited friend, and a host of other distractions, your character might actually survive the night and find the man of their dreams.
- In this unique interactive movie, viewers play as the lead character in the movie, make decisions, and see consequences based on their choices. Backbone of the Army prepares you for life in as an NCO in the Army, working through events and dilemmas that will challenge your ideas of what it means to be a leader. Backbone of the Army challenges you to make tough moral and ethical decisions that come with being a Platoon Sergeant and a Professional Soldier.