Ever since its release way back in 2017, Fortnite has emerged as arguably the biggest and most crucial Battle-Royale game that has come out thus far. The Epic Games offering has managed to maintain its growth over the years, boasting a stellar 500 million users as of 2024.
While the game in itself was initially released as Fortnite: Save the World, it was Epic Games’ former chief creative officer, Donald Mustard, who was effectively the brainchild behind the franchise. Mustard left his role in September 2023, but his stellar ideas allowed Fortnite to develop into a franchise that has, to date, generated $26 billion for Epic Games.
Fortnite previously existed solely as Save the World. | Epic Games
As it turns out, Mustard first came up with the design document for the landmark project in the back of an Uber, which he was sharing with three other top executives from Epic Games.
Donald Mustard explains how...
While the game in itself was initially released as Fortnite: Save the World, it was Epic Games’ former chief creative officer, Donald Mustard, who was effectively the brainchild behind the franchise. Mustard left his role in September 2023, but his stellar ideas allowed Fortnite to develop into a franchise that has, to date, generated $26 billion for Epic Games.
Fortnite previously existed solely as Save the World. | Epic Games
As it turns out, Mustard first came up with the design document for the landmark project in the back of an Uber, which he was sharing with three other top executives from Epic Games.
Donald Mustard explains how...
- 5/17/2024
- by Rishabh Bhatnagar
- FandomWire
Fortnite Battle Royale has been here for 7 years now, and it would be an understatement to say that the game has evolved. Rather, the massive battle royale game has managed to stay true to its roots while also growing into one of the most popular games in the industry.
However, the game’s humble beginnings were anything but revolutionary. In fact, the very inception of battle royale in Fortnite was an idea that was cradled in an Uber cab ride out of all places. Based on an interview, it seems that Donald Mustard (among a few others) came up with the idea when traveling to a meeting with Disney.
One Cab Ride and an Evolutionary Entry Into Modern-Day Gaming Who could have thought that one of the biggest games was ideated in a cab ride?
In an interview with Game File, the creative genius behind Fortnite explained how the game came to be.
However, the game’s humble beginnings were anything but revolutionary. In fact, the very inception of battle royale in Fortnite was an idea that was cradled in an Uber cab ride out of all places. Based on an interview, it seems that Donald Mustard (among a few others) came up with the idea when traveling to a meeting with Disney.
One Cab Ride and an Evolutionary Entry Into Modern-Day Gaming Who could have thought that one of the biggest games was ideated in a cab ride?
In an interview with Game File, the creative genius behind Fortnite explained how the game came to be.
- 4/24/2024
- by Tanay Sharma
- FandomWire
Fortnite is undoubtedly one of the best battle royale games of recent times. Launched back in 2017, the popularity and hype of the game continue seven years later in 2024 as well, thanks to the developer’s efforts to keep the game updated and fresh.
The game has about six game modes, among which the battle royale mode is hands-down the most sought-after. One of the brilliant minds behind the mode was the director Donald Mustard. The mode involves 100 players skydiving onto an island and hunting for gear to defend themselves from fellow players. Players can either choose to fight alone or with up to four other players.
Fortnite
Mustard just last year stepped down from Epic Games. He later spilled the beans on his exit and the concept of Fortnite Battle Royale mode during an interview.
Donald Mustard on leaving Epic Games
After a 15-year-long stint at Epic Games, Donald Mustard...
The game has about six game modes, among which the battle royale mode is hands-down the most sought-after. One of the brilliant minds behind the mode was the director Donald Mustard. The mode involves 100 players skydiving onto an island and hunting for gear to defend themselves from fellow players. Players can either choose to fight alone or with up to four other players.
Fortnite
Mustard just last year stepped down from Epic Games. He later spilled the beans on his exit and the concept of Fortnite Battle Royale mode during an interview.
Donald Mustard on leaving Epic Games
After a 15-year-long stint at Epic Games, Donald Mustard...
- 4/23/2024
- by Amarylisa Gonsalves
- FandomWire
Joined by director Neil Blomkamp, Sony unspooled high-octane footage of race car driving in a sneak peek at Gran Turismo, Sony Pictures and PlayStation Productions’ feature adaptation of the best-selling racing video game, on Wednesday during its CES press conference in Las Vegas.
Slated for an Aug. 11 theatrical release, Gran Turismo was lensed with Sony’s Venice 2 cameras using its Rialto extension system that effectively detaches the sensor from the camera. This allowed the filmmakers to put cameras in the very tight spaces inside the cars, just as the filmmakers on Top Gun: Maverick used this camera system to put these small camera devices inside fighter jets.
Based on the true story of Jann Mardenborough, the Columbia Pictures film is described by the studio as the ultimate wish fulfillment tale of a teenage Gran Turismo player whose gaming skills won a series of Nissan competitions to become an actual professional race car driver.
Slated for an Aug. 11 theatrical release, Gran Turismo was lensed with Sony’s Venice 2 cameras using its Rialto extension system that effectively detaches the sensor from the camera. This allowed the filmmakers to put cameras in the very tight spaces inside the cars, just as the filmmakers on Top Gun: Maverick used this camera system to put these small camera devices inside fighter jets.
Based on the true story of Jann Mardenborough, the Columbia Pictures film is described by the studio as the ultimate wish fulfillment tale of a teenage Gran Turismo player whose gaming skills won a series of Nissan competitions to become an actual professional race car driver.
- 1/5/2023
- by Carolyn Giardina
- The Hollywood Reporter - Movie News
The 2022 Tribeca Festival lineup has officially announced its slate of talks, reunions, and master classes. The June 8–19 festival will host a slew of film and TV premieres, as well as immersive experiences.
Opening night features Jennifer Lopez’s Netflix documentary “Halftime,” followed by fellow Grammy winner Taylor Swift presenting a special screening of “All Too Well: The Short Film,” which Swift directed, wrote and produced. Swift will participate in a conversation post-screening to discuss her approach as a filmmaker.
Swift’s “Amsterdam” co-star and Tribeca Festival co-founder Robert De Niro will also headline exclusive screenings and panels with Al Pacino to discuss “Heat,” while Pacino is set to introduce a remastered version of “the Godfather” for its 50th anniversary.
The Talks program additionally includes Grammy winner Pharrell Williams, NBC “Late Night” host Seth Meyers in conversation with “Saturday Night Live” and “Shrill” star Aidy Bryant, Tony winner Cynthia Erivo, DJ Steve Aoki,...
Opening night features Jennifer Lopez’s Netflix documentary “Halftime,” followed by fellow Grammy winner Taylor Swift presenting a special screening of “All Too Well: The Short Film,” which Swift directed, wrote and produced. Swift will participate in a conversation post-screening to discuss her approach as a filmmaker.
Swift’s “Amsterdam” co-star and Tribeca Festival co-founder Robert De Niro will also headline exclusive screenings and panels with Al Pacino to discuss “Heat,” while Pacino is set to introduce a remastered version of “the Godfather” for its 50th anniversary.
The Talks program additionally includes Grammy winner Pharrell Williams, NBC “Late Night” host Seth Meyers in conversation with “Saturday Night Live” and “Shrill” star Aidy Bryant, Tony winner Cynthia Erivo, DJ Steve Aoki,...
- 5/2/2022
- by Samantha Bergeson
- Indiewire
Spire Animation Studios has closed a $20 million funding round that includes a strategic investment from Epic Games. It said the fresh funds are earmarked for staff expansion, studio technology and infrastructure build out and creative development. Epic will also join Spire’s board of directors.
The collaboration will see Epic’s Unreal Engine, an advanced real-time 3D creation tool, integrated with Spire’s feature animation pipeline. That will “enable Spire to produce the highest quality animated visual content with stronger collaboration and higher efficiency while simultaneously building out worlds and experiences for the metaverse,” the announcement said. The first project is Spire’s animated feature, Trouble, in collaboration with Danny McBride’s Rough House Pictures. That’s currently in development, along with another project called Century Goddess.
Epic is joining Spire alongside existing investor Connect Ventures, an investment partnership formed by Creative Artists Agency (CAA) and New Enterprise Associates (Nea...
The collaboration will see Epic’s Unreal Engine, an advanced real-time 3D creation tool, integrated with Spire’s feature animation pipeline. That will “enable Spire to produce the highest quality animated visual content with stronger collaboration and higher efficiency while simultaneously building out worlds and experiences for the metaverse,” the announcement said. The first project is Spire’s animated feature, Trouble, in collaboration with Danny McBride’s Rough House Pictures. That’s currently in development, along with another project called Century Goddess.
Epic is joining Spire alongside existing investor Connect Ventures, an investment partnership formed by Creative Artists Agency (CAA) and New Enterprise Associates (Nea...
- 2/1/2022
- by Jill Goldsmith
- Deadline Film + TV
The reality-bending of “The Matrix” from 1999 has become more of a reality in 2021, with the advent of the metaverse and the merging of our digital and physical lives. Which makes way for the return of the groundbreaking franchise with director Lana Wachowski’s “The Matrix Resurrections” (December 22), reuniting Keanu Reeves and Carrie-Anne Moss as Neo and Trinity. But, as a teaser, we have the December 10 launch of “The Matrix Awakens: An Unreal Engine 5 Experience”: an interactive tech demo that reintroduces the boundary-pushing universe as a free download for PlayStation 5 and Xbox Series X/S. Fittingly, Reeves and Moss appear in both real life and CG shots that are indistinguishable.
The idea for “The Matrix Awakens” was hatched at a dinner between Wachowski and Kim Libreri and John Gaeta, who were responsible for the game changing VFX on “The Matrix.” Libreri is currently Cto of Epic Games and Gaeta continues...
The idea for “The Matrix Awakens” was hatched at a dinner between Wachowski and Kim Libreri and John Gaeta, who were responsible for the game changing VFX on “The Matrix.” Libreri is currently Cto of Epic Games and Gaeta continues...
- 12/10/2021
- by Bill Desowitz
- Indiewire
New Delhi, Jan 8 (Ians) Fortnite developer Epic Games has acquired Rad Game Tools, a video game software development company whose products and technology appear in nearly 25,000 games, for an undisclosed sum.
The Rad game tools are leveraged by the world's leading gaming companies, including Epic.
Epic said on Thursday that they plan to integrate Rad's powerful technology into its real-time 3D creation platform ‘Unreal Engine' to benefit the developer community and gamers alike.
Rad will continue supporting their game industry, film, and television partners, with their sales and business development team maintaining and selling licenses for their products to companies across industries – including those that do not utilise Unreal Engine.
"We know first-hand how impressive Rad's compression technology is, having used it to improve the load time and quality of our most popular games – including Fortnite," said Kim Libreri, Cto of Epic Games.
Epic Games is locked in...
The Rad game tools are leveraged by the world's leading gaming companies, including Epic.
Epic said on Thursday that they plan to integrate Rad's powerful technology into its real-time 3D creation platform ‘Unreal Engine' to benefit the developer community and gamers alike.
Rad will continue supporting their game industry, film, and television partners, with their sales and business development team maintaining and selling licenses for their products to companies across industries – including those that do not utilise Unreal Engine.
"We know first-hand how impressive Rad's compression technology is, having used it to improve the load time and quality of our most popular games – including Fortnite," said Kim Libreri, Cto of Epic Games.
Epic Games is locked in...
- 1/8/2021
- by IANS
- GlamSham
After making the virtual production leap on “The Lion King” with the help of virtual reality and the real-time game engine, director Jon Favreau took it a step further with Industrial Light & Magic in the making of his Disney+ “Star Wars” series, “The Mandalorian.” The VFX studio created an innovative virtual production workflow called Ilm StageCraft, which allowed the filmmakers to generate complex and exotic digital backdrops in real-time (using Epic’s Unreal game engine) while shooting the eight-episode bounty hunter series at Manhattan Beach Studios in L.A.
“We’ve been experimenting with these technologies on my past projects and were finally able to bring a group together with different perspectives to synergize film and gaming advances and test the limits of real-time, in-camera rendering,” said Favreau in a prepared statement. “We are proud of what was achieved and feel that the system we built was the most efficient...
“We’ve been experimenting with these technologies on my past projects and were finally able to bring a group together with different perspectives to synergize film and gaming advances and test the limits of real-time, in-camera rendering,” said Favreau in a prepared statement. “We are proud of what was achieved and feel that the system we built was the most efficient...
- 2/20/2020
- by Bill Desowitz
- Indiewire
This November, filmmakers can preview the latest technology in artificial intelligence and augmented and virtual reality at the Infinity Film Festival.
The four-day conference is set for Nov. 1-4 in Beverly Hills, California, and Lucasfilm’s executive in charge of ILMxLAB, Vicki Dobbs Beck, will be delivering a keynote address in exciting new technologies currently being developed in films.
“ILMxLAB is thrilled to present at the Infinity Film Festival in Beverly Hills,” Dobbs Beck said. “We look forward to sharing insights as to how emerging technologies such as Virtual and Augmented Reality offer opportunities to ‘Step Inside Our Stories’ by...
The four-day conference is set for Nov. 1-4 in Beverly Hills, California, and Lucasfilm’s executive in charge of ILMxLAB, Vicki Dobbs Beck, will be delivering a keynote address in exciting new technologies currently being developed in films.
“ILMxLAB is thrilled to present at the Infinity Film Festival in Beverly Hills,” Dobbs Beck said. “We look forward to sharing insights as to how emerging technologies such as Virtual and Augmented Reality offer opportunities to ‘Step Inside Our Stories’ by...
- 9/28/2018
- by Alexia Fernandez
- PEOPLE.com
Epic Games has a new platform where budding game developers can learn how to use the Unreal graphics engine, it announced on Tuesday.
Unreal Engine Online Learning is home to a series of video tutorials and other training materials split into several tracks, including game development, architecture, industrial design, and media/entertainment. Additional tracks sort content by job roles like designer or programmer, Epic said. The video tutorials are available on demand and they are broken up by difficulty from Getting Started to Master Level.
“This new platform includes a lot of the great video content you’ve seen on our website in the past, plus dozens of new videos on common workflows, new features, and a whole lot more!” Epic said.
Epic launched Unreal Engine 4.20 in July. The update includes well over 100 mobile optimizations developed for “Fortnite” on iOS and Android, which Epic calls a “major shift” for developers...
Unreal Engine Online Learning is home to a series of video tutorials and other training materials split into several tracks, including game development, architecture, industrial design, and media/entertainment. Additional tracks sort content by job roles like designer or programmer, Epic said. The video tutorials are available on demand and they are broken up by difficulty from Getting Started to Master Level.
“This new platform includes a lot of the great video content you’ve seen on our website in the past, plus dozens of new videos on common workflows, new features, and a whole lot more!” Epic said.
Epic launched Unreal Engine 4.20 in July. The update includes well over 100 mobile optimizations developed for “Fortnite” on iOS and Android, which Epic calls a “major shift” for developers...
- 8/14/2018
- by Stefanie Fogel
- Variety Film + TV
Porsche, Nvidia, and Epic Games partnered up to reveal Monday night “The Speed of Light”, a stunning realistic concept video for the Porsche Speedster created with Unreal Engine 4.
In a brief teaser clocking in at just 46 seconds, the trailer uses real-time ray tracing and Nvidia Rtx technology to create the “groundbreaking” cinematic that “pushes real-time computer graphics ever closer to photorealism”.
The tech demo runs on two Nvidia Quadro Rtx cards and uses new Unreal Engine features, including ray-traced translucency, reflections, rectangular area light shadows and diffuse global illumination, as well as dynamic textured area lights.
“The Porsche 911 Speedster Concept is the first car to be visualized with interactive real-time ray tracing,” said Epic Games’ director of Hmi Francois Antoine, who served as the creative director and VFX supervisor on the project. “In concert with Nvidia we’re accelerating the adoption of real-time ray tracing across many industries.”
“When you...
In a brief teaser clocking in at just 46 seconds, the trailer uses real-time ray tracing and Nvidia Rtx technology to create the “groundbreaking” cinematic that “pushes real-time computer graphics ever closer to photorealism”.
The tech demo runs on two Nvidia Quadro Rtx cards and uses new Unreal Engine features, including ray-traced translucency, reflections, rectangular area light shadows and diffuse global illumination, as well as dynamic textured area lights.
“The Porsche 911 Speedster Concept is the first car to be visualized with interactive real-time ray tracing,” said Epic Games’ director of Hmi Francois Antoine, who served as the creative director and VFX supervisor on the project. “In concert with Nvidia we’re accelerating the adoption of real-time ray tracing across many industries.”
“When you...
- 8/14/2018
- by Vikki Blake
- Variety Film + TV
Unreal Engine 4.20 launched Wednesday, delivering on the promise of the Epic Games’ stunning Game Developers Conference keynote earlier this year and packed with tools and optimization yanked from their ever-evolving game “Fortnite.”
The update to the game-creation engine includes hundreds of optimizations, especially for iOS, Android, and Nintendo Switch, which were originally built for “Fortnite.”
“The big thing is you can make one game and can ship it across all platforms,” Kim Libreri, chief technology officer of Epic Games, told Variety. “It’s the core of what’s going into 20. ‘Fortnite’ is the same game across all platforms.”
While a number of games have versions on different platforms, often they have to be rebuilt or ported over to work, Libreri said that having two code bases for the same game is “going to die. That’s expensive.”
“If you think about it, in a modern game like ‘Fortnite.’ you don...
The update to the game-creation engine includes hundreds of optimizations, especially for iOS, Android, and Nintendo Switch, which were originally built for “Fortnite.”
“The big thing is you can make one game and can ship it across all platforms,” Kim Libreri, chief technology officer of Epic Games, told Variety. “It’s the core of what’s going into 20. ‘Fortnite’ is the same game across all platforms.”
While a number of games have versions on different platforms, often they have to be rebuilt or ported over to work, Libreri said that having two code bases for the same game is “going to die. That’s expensive.”
“If you think about it, in a modern game like ‘Fortnite.’ you don...
- 7/18/2018
- by Brian Crecente
- Variety Film + TV
For John Knoll, Ilm’s Oscar-winning VFX supervisor (“Pirates of the Caribbean: Dead Man’s Chest”) and chief creative officer, the making of “Rogue One” — the first “Star Wars” standalone film, which he created — offered more freedom than usual.
“The standalone films don’t necessarily have to match the style book as the saga films,” Knoll told IndieWire prior to the release. “You’re a little freer to do genre and style experiments. So the tone was more of a war film and the cinematography [by Greig Fraser] had a little more of a verite style to it.”
Read More: ‘Rogue One’ Director Gareth Edwards Reveals How the Film’s Original Ending Was Much Different
Back in 2003, when Knoll first pitched the idea of rebels stealing the plans for the Death Star (inspired by the crawl at the beginning of “A New Hope”), the timing was premature. George Lucas was developing a live-action...
“The standalone films don’t necessarily have to match the style book as the saga films,” Knoll told IndieWire prior to the release. “You’re a little freer to do genre and style experiments. So the tone was more of a war film and the cinematography [by Greig Fraser] had a little more of a verite style to it.”
Read More: ‘Rogue One’ Director Gareth Edwards Reveals How the Film’s Original Ending Was Much Different
Back in 2003, when Knoll first pitched the idea of rebels stealing the plans for the Death Star (inspired by the crawl at the beginning of “A New Hope”), the timing was premature. George Lucas was developing a live-action...
- 1/2/2017
- by Bill Desowitz
- Indiewire
The Academy of Motion Picture Arts and Sciences today announced that 21 scientific and technical achievements represented by 58 individual award recipients will be honored at its annual Scientific and Technical Awards Presentation on Saturday, February 7, at the Beverly Wilshire in Beverly Hills.
In addition, veteran sound engineer and Dolby Laboratories executive David W. Gray will receive the Gordon E. Sawyer Award (an Oscar® statuette), presented “to an individual in the motion picture industry whose technological contributions have brought credit to the industry.” Gray’s career has encompassed the design, refinement and implementation of groundbreaking cinema sound technologies, including stereo optical soundtracks, digital sound on film and most recently, Dolby Atmos®. He has served for many years on the Academy’s Science and Technology Council and its Theater Standards Committee, among others, as well as chaired the audio study group of Smpte’s pioneering DC28 technology committee, from which the first two...
In addition, veteran sound engineer and Dolby Laboratories executive David W. Gray will receive the Gordon E. Sawyer Award (an Oscar® statuette), presented “to an individual in the motion picture industry whose technological contributions have brought credit to the industry.” Gray’s career has encompassed the design, refinement and implementation of groundbreaking cinema sound technologies, including stereo optical soundtracks, digital sound on film and most recently, Dolby Atmos®. He has served for many years on the Academy’s Science and Technology Council and its Theater Standards Committee, among others, as well as chaired the audio study group of Smpte’s pioneering DC28 technology committee, from which the first two...
- 1/13/2015
- by Michelle McCue
- WeAreMovieGeeks.com
And the Oscars go to … the Mat-Towercam Twin Peek, the Biscuit Jr., the Mova Facial Performance Capture System, the Ilm PhysBAM Destruction System and the early conceptualization of sparse-tiled voxel data structures.
That may be Greek to most of us, but it makes sense to the Academy’s Scientific and Technical Awards Committee, which on Tuesday announced that those achievements, and 16 others, will be the recipients of this year’s Scientific and Technical Academy Awards.
See photos: Golden Globe Awards: Winners Gallery (Photos)
The awarded achievements include camera mounts and platforms, digital projection technology, advancements that aid in the creation of computer-generated foliage and hair,...
That may be Greek to most of us, but it makes sense to the Academy’s Scientific and Technical Awards Committee, which on Tuesday announced that those achievements, and 16 others, will be the recipients of this year’s Scientific and Technical Academy Awards.
See photos: Golden Globe Awards: Winners Gallery (Photos)
The awarded achievements include camera mounts and platforms, digital projection technology, advancements that aid in the creation of computer-generated foliage and hair,...
- 1/13/2015
- by Deborah Day and Steve Pond
- The Wrap
It suffered some minor damage while blowing up the second Death Star at the end of Episode VI, but it looks like Han Solo's trusty ship will still be spaceworthy when the next instalment of Star Wars comes around. A photo of the Episode VII production team has found its way online, featuring Jj Abrams, Kathleen Kennedy, Rick Carter, Jason McGatlin, Jon Knoll, Kim Libreri and a few interesting pieces of concept art in the background: most noticeably the familiar crescent exhaust of the Millennium Falcon.Over to the left you can see another painting with what looks like the shoulder and chin of a character. Is it a hero? A villain? Or just an oddly shaped bulkhead?Look closely at the picture on the right and you can see what looks like the face of an older, bearded gentleman who could be a major character... or just the reflection...
- 2/19/2014
- EmpireOnline
That was your first ever look at Star Wars: Episode VII. Did you miss it? Scroll up and look again, most of it.s happening behind Kathleen Kennedy.s head. The photo, which was originally released on the Lucas Film website, shows a production meeting in full swing at Lucasfilm. Pictured are Lucasfilm head Kathleen Kennedy, visual effects supervisor John Knoll, production designer Rick Carter, tech VP Kim Libreri, and Jason McGatlin, the senior vice president of physical production. What are they meeting about? Lucasfilm hasn.t confirmed it, but it.s a safe bet to assume they.re talking about Star Wars. Why do we think they.re talking Star Wars? Because behind them is a big stack of concept art, concept art that almost certainly has something to do with Star Wars: Episode VII, the new movie currently heading into production under the watchful eye of notoriously secretive,...
- 2/16/2014
- cinemablend.com
Lucasfilm posted the the photo below on their official website, and what's interesting about it is that on the wall behind this team of people there's some possible Star Wars: Episode VII concept art featuring Han Solo's Millennium Falcon and other settings, including some kind of planet landscape. I even think there's a shot of Obi-Wan Kenobi in there.
In case you were wondering who is in this photo, it includes writer/director J.J. Abrams, Lucasfilm president Kathleen Kennedy, production designer Rick Carter, Svp of technology Kim Libreri, Svp of Physical Production Jason McGatlin, and Senior Visual Effects SupervisorJohn Knoll.
I wouldn't imagine there would be many changes to the Millennium Falcon design for the next movie, but it's still really cool to see stuff from the film production popping up like this. As a huge fan of Star Wars, even little things like this are still exciting.
Thanks to...
In case you were wondering who is in this photo, it includes writer/director J.J. Abrams, Lucasfilm president Kathleen Kennedy, production designer Rick Carter, Svp of technology Kim Libreri, Svp of Physical Production Jason McGatlin, and Senior Visual Effects SupervisorJohn Knoll.
I wouldn't imagine there would be many changes to the Millennium Falcon design for the next movie, but it's still really cool to see stuff from the film production popping up like this. As a huge fan of Star Wars, even little things like this are still exciting.
Thanks to...
- 2/14/2014
- by Joey Paur
- GeekTyrant
During BAFTA in London, Lucasfilm's Cto Kim Libreri announced that computer graphics have become so advanced that the company has been able to use the technology for film-making in hopes of completely eliminating the lengthy and costly post-production process that's needed for big-budget effects films. Libreri showed a video (watch below) in which actors put on motion-capture suits and then interact in real-time with a digital environment that can be altered in infinite ways, including adding set pieces, changing the time of the day, and adding weather. "Everyone has seen what we can do in movies, and I think most people will agree the video game industry is catching up quite quickly," he said. "I'm pretty sure within the next decade, we're going to see a convergence in terms of traditional visual effects capabilities - [such as] making realistic fire, creatures, and environments - but working completely interactively." Libreri added: "We think...
- 9/28/2013
- WorstPreviews.com
Lucasfilm wants to axe the post-production process in filmmaking.
The studio - founded by Star Wars creator George Lucas in 1971 - explained that it plans to use real-time video game graphic engines.
Kim Libreri, Lucasfilm's chief technology strategy officer, was speaking at the Technology Strategy Board event at BAFTA in London last week.
"We think that computer graphics are going to be so realistic in real-time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete," he said.
Libreri went on to say: "There's so many things that you can do with the fact that video graphics is going to be real-time and not this post-process that we've had traditionally.
"If you combine video games with filmmaking techniques, you can start to have these real deep, multi-user experiences.
The studio - founded by Star Wars creator George Lucas in 1971 - explained that it plans to use real-time video game graphic engines.
Kim Libreri, Lucasfilm's chief technology strategy officer, was speaking at the Technology Strategy Board event at BAFTA in London last week.
"We think that computer graphics are going to be so realistic in real-time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete," he said.
Libreri went on to say: "There's so many things that you can do with the fact that video graphics is going to be real-time and not this post-process that we've had traditionally.
"If you combine video games with filmmaking techniques, you can start to have these real deep, multi-user experiences.
- 9/24/2013
- Digital Spy
Here's a really great behind the scenes video on the making of the video game Star Wars 1313. The footage shown gives us a glimpse at how they are experimenting with new ways to create video games and are using that as an example of what we could see in the future of filmmaking.
According to to a report from The Inquirer, Lucasfilm held a presentation for BAFTA in the UK earlier this week "where they proposed a new paradigm in which feature film production stops at production, with no need for editing or sound mixing or any other post processes." Basically, everything will be done in real time, and you'll see how that looks in the video provided.
Ilm VFX supervisor, Kim Libreri, went into more detail about what they are trying to accomplish, and had this to say,
Everyone has seen what we can do in movies, and I...
According to to a report from The Inquirer, Lucasfilm held a presentation for BAFTA in the UK earlier this week "where they proposed a new paradigm in which feature film production stops at production, with no need for editing or sound mixing or any other post processes." Basically, everything will be done in real time, and you'll see how that looks in the video provided.
Ilm VFX supervisor, Kim Libreri, went into more detail about what they are trying to accomplish, and had this to say,
Everyone has seen what we can do in movies, and I...
- 9/21/2013
- by Joey Paur
- GeekTyrant
Announced last summer , plans for Star Wars 1313 , a state-of-the-art video game take on the Star Wars universe, are now on hold following the closing of LucasArts earlier this year . Today, however, The Inquirer managed to get a sneak peek at the work that went into the development of 1313 when Lucasfilm's chief technology strategy officer Kim Libreri spoke at a BAFTA event in London. "Everyone has seen what we can do in movies," Libreri says of what modern video game technology could lead to. "...We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much...
- 9/20/2013
- Comingsoon.net
The 38th Annual Saturn Award Nominations were announced earlier this week and we now have the full list of nominees. The Saturn Awards recognizing outstanding Science Fiction, Fantasy, and Horror releases in the last 12 months. Included in the list of nominees is multiple nominations for American Horror Story and The Walking Dead.
“Hugo and Harry Potter and the Deathly Hallows: Part 2 each received 10 nominations as the Academy of Science Fiction, Fantasy & Horror Films today announced nominations for the 38th Annual Saturn Awards, which will be presented on Wednesday, June 20.
Other leading titles in the Academy’s film categories were Super 8 (eight nominations); Marvel’s Captain America: The First Avenger (seven); and The Adventures of Tintin and Mission: Impossible – Ghost Protocol (six each). Rise of the Planet of the Apes breathed new life into a classic sci-fi franchise with five nominations, including a Best Supporting Actor nomination for Andy Serkis.
“Hugo and Harry Potter and the Deathly Hallows: Part 2 each received 10 nominations as the Academy of Science Fiction, Fantasy & Horror Films today announced nominations for the 38th Annual Saturn Awards, which will be presented on Wednesday, June 20.
Other leading titles in the Academy’s film categories were Super 8 (eight nominations); Marvel’s Captain America: The First Avenger (seven); and The Adventures of Tintin and Mission: Impossible – Ghost Protocol (six each). Rise of the Planet of the Apes breathed new life into a classic sci-fi franchise with five nominations, including a Best Supporting Actor nomination for Andy Serkis.
- 3/2/2012
- by Jonathan James
- DailyDead
The Academy of Science Fiction Fantasy and Horror Films has announced the list of nominations for the 38th Saturn Awards, which will be presented on June 20th. These are presented without comment, other than to say to certain TV series, “Surprise! Welcome to Sci-Fi!”
Hugo and Harry Potter Cast Their Spells and Lead Film Nominations for 38th Saturn Awards
Breaking Bad and American Horror Story Scare Up Most TV Nominations in Banner Year for Science Fiction, Fantasy and Horror; Winners to be Announced June 20
Los Angeles – February 29, 2012 – Hugo and Harry Potter and the Deathly Hallows: Part 2 each received 10 nominations as the Academy of Science Fiction, Fantasy & Horror Films today announced nominations for the 38th Annual Saturn Awards, which will be presented on Wednesday, June 20.
Other leading titles in the Academy’s film categories were Super 8 (eight nominations); Marvel’s Captain America: The First Avenger (seven); and The Adventures of Tintin...
Hugo and Harry Potter Cast Their Spells and Lead Film Nominations for 38th Saturn Awards
Breaking Bad and American Horror Story Scare Up Most TV Nominations in Banner Year for Science Fiction, Fantasy and Horror; Winners to be Announced June 20
Los Angeles – February 29, 2012 – Hugo and Harry Potter and the Deathly Hallows: Part 2 each received 10 nominations as the Academy of Science Fiction, Fantasy & Horror Films today announced nominations for the 38th Annual Saturn Awards, which will be presented on Wednesday, June 20.
Other leading titles in the Academy’s film categories were Super 8 (eight nominations); Marvel’s Captain America: The First Avenger (seven); and The Adventures of Tintin...
- 3/1/2012
- by Erin Willard
- ScifiMafia
The Academy of Science Fiction, Fantasy and Horror Films have announced the nominations for its 38th Annual Saturn Awards. In the film categories Martin Scorsese’s Hugo and David Yates’ Harry Potter and the Deathly Hallows Part 2 each scored 10 nominations; whilst in the TV categories AMC’s Breaking Bad scored 6 nominations, followed by American Horror Story with five. The awards ceremony will take place in June in Burbank, Calif.
The complete list of nominees is below:
Film
Best Science Fiction Film
The Adjustment Bureau (Universal)
Captain America: The First Avenger (Paramount/Marvel)
Limitless (Relativity Media)
Rise of the Planet of the Apes (20th Century Fox)
Super 8 (Paramount)
X-Men: First Class (20th Century Fox)
Best Fantasy Film
Harry Potter and the Deathly Hallows: Part 2 (Warner Bros.)
Hugo (Paramount)
Immortals (Relativity Media)
Midnight in Paris (Sony Pictures Classics)
The Muppets (Walt Disney Studios)
Thor (Paramount/Marvel)
Best Horror/Thriller Film
Contagion (Warner Bros.
The complete list of nominees is below:
Film
Best Science Fiction Film
The Adjustment Bureau (Universal)
Captain America: The First Avenger (Paramount/Marvel)
Limitless (Relativity Media)
Rise of the Planet of the Apes (20th Century Fox)
Super 8 (Paramount)
X-Men: First Class (20th Century Fox)
Best Fantasy Film
Harry Potter and the Deathly Hallows: Part 2 (Warner Bros.)
Hugo (Paramount)
Immortals (Relativity Media)
Midnight in Paris (Sony Pictures Classics)
The Muppets (Walt Disney Studios)
Thor (Paramount/Marvel)
Best Horror/Thriller Film
Contagion (Warner Bros.
- 3/1/2012
- by Phil
- Nerdly
Awards season may have come and gone, but sci-fi fans still have something to look forward to with today's announcement of the Saturn Award nominees.
The awards, presented by the Academy of Science Fiction, Fantasy & Horror Films, recognize excellence in these genres, which are often underrepresented at other awards shows.
According to The Hollywood Reporter, this year's big movie contenders are "Harry Potter and the Deathly Hallows - Part 2," "Hugo," tied with 10 nominations each.
A number of the movies scoring big have been commercial successes but have not received awards show love, including J.J. Abrams' $260-million grossing monster hit "Super 8," which nabbed eight nominations, and "Captain America: The First Avenger," which earned nearly $400 million worldwide, coming in with six.
One of the most surprising cross-genre hits is Woody Allen's romantic comedy "Midnight in Paris," which took home the award for Best Original Screenplay at Sunday's Oscars, in...
The awards, presented by the Academy of Science Fiction, Fantasy & Horror Films, recognize excellence in these genres, which are often underrepresented at other awards shows.
According to The Hollywood Reporter, this year's big movie contenders are "Harry Potter and the Deathly Hallows - Part 2," "Hugo," tied with 10 nominations each.
A number of the movies scoring big have been commercial successes but have not received awards show love, including J.J. Abrams' $260-million grossing monster hit "Super 8," which nabbed eight nominations, and "Captain America: The First Avenger," which earned nearly $400 million worldwide, coming in with six.
One of the most surprising cross-genre hits is Woody Allen's romantic comedy "Midnight in Paris," which took home the award for Best Original Screenplay at Sunday's Oscars, in...
- 2/29/2012
- by Sarah Crow
- NextMovie
In a push to bring a once premier visual effects facility back to its former glory and open a new video game facility in the process, Michael Bay's Digital Domain has lured three key execs away from George Lucas' Industrial Light + Magic. The 13-year-old visual effects studio -- bought in May by Bay through the private investment firm Wyndcrest Holdings -- has recruited ILM's Mark Miller, Cliff Plumer and Kim Libreri to lead its feature visual effects efforts and build a video game shop. A 22-year veteran of ILM, Miller will take the reins as president of the new Digital Domain, reporting to CEO Carl Stork. Plumer, the mastermind behind ILM's state-of-the-art digital production facility at the Presidio in San Francisco, has joined as Digital Domain's chief technology officer. Libreri, a leading visual effects supervisor on films ranging from The Matrix trilogy to Poseidon, has joined the Venice-based studio as vp advanced strategy.
- 9/20/2006
- The Hollywood Reporter - Movie News
In a push to bring a once premier visual effects facility back to its former glory and open a new video game facility in the process, Michael Bay's Digital Domain has lured three key execs away from George Lucas' Industrial Light + Magic. The 13-year-old visual effects studio -- bought in May by Bay through the private investment firm Wyndcrest Holdings -- has recruited ILM's Mark Miller, Cliff Plumer and Kim Libreri to lead its feature visual effects efforts and build a video game shop. A 22-year veteran of ILM, Miller will take the reins as president of the new Digital Domain, reporting to CEO Carl Stork. Plumer, the mastermind behind ILM's state-of-the-art digital production facility at the Presidio in San Francisco, has joined as Digital Domain's chief technology officer. Libreri, a leading visual effects supervisor on films ranging from The Matrix trilogy to Poseidon, has joined the Venice-based studio as vp advanced strategy.
- 9/20/2006
- The Hollywood Reporter - Movie News
ESC Entertainment founder and Matrix visual effects innovator Kim Libreri has joined Industrial Light + Magic as a visual effects supervisor. Libreri's departure from the company he founded in 2002 comes on the heels of ESC ramping down production and laying off staff following the wrap of Warner Bros. Pictures Catwoman. In August ESC president Thomas Davila notified employees of an indefinite hiatus when the company failed to win the visual effects work on Warner Bros. and Bryan Singer's upcoming Superman film (HR 8/4). "Escape right now is in hibernation mode, they're not doing any work," Libreri said, directing further questions about the future plans of ESC to Warner Bros. postproduction chief Chris DeFaria.
- 12/3/2004
- The Hollywood Reporter - Movie News
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