As EA unveils its new Mirror’s Edge, Ryan revisits the 2008 original, and explains why a new entry is worth looking forward to...
Feature
What an extraordinary year for gaming 2008 was. From Grand Theft Auto IV to World Of Goo and Fallout 3 to Braid, that year saw the release of great games of just about every kind. It was also a year of expression and great ideas from the time-control mechanics of Race Driver: Grid to the aforementioned Braid, to the astonishing visuals of Okami - a game still spoken about in hushed tones today.
Then there was Mirror’s Edge, EA Dice’s action game which seemed to fit right into the videogaming landscape of the time. It had some of the swagger of a game from a major publisher (though by no means the same Hollywood movie-level budget of GTA IV), but also a sensitivity to design and...
Feature
What an extraordinary year for gaming 2008 was. From Grand Theft Auto IV to World Of Goo and Fallout 3 to Braid, that year saw the release of great games of just about every kind. It was also a year of expression and great ideas from the time-control mechanics of Race Driver: Grid to the aforementioned Braid, to the astonishing visuals of Okami - a game still spoken about in hushed tones today.
Then there was Mirror’s Edge, EA Dice’s action game which seemed to fit right into the videogaming landscape of the time. It had some of the swagger of a game from a major publisher (though by no means the same Hollywood movie-level budget of GTA IV), but also a sensitivity to design and...
- 6/10/2014
- by ryanlambie
- Den of Geek
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