As authorities focus on possibly filing more charges against Jesse Matthew Jr., the prime suspect in the disappearance of University of Virginia student Hannah Graham, his family spoke out on Friday - hours after her remains were positively identified. Matthew's lawyer, James Camblos III, released a statement on behalf of Matthew's relatives, the Carr family, Wusa 9 reports. "On behalf of the Carr family and speaking for myself as well, our thoughts and prayers go out to the Graham family in their time of bereavement," the statement says. "The Carrs asked me to convey that they will continue to pray for...
- 10/25/2014
- by K.C. Baker, @kcbaker77777
- PEOPLE.com
As authorities focus on possibly filing more charges against Jesse Matthew Jr., the prime suspect in the disappearance of University of Virginia student Hannah Graham, his family spoke out on Friday - hours after her remains were positively identified. Matthew's lawyer, James Camblos III, released a statement on behalf of Matthew's relatives, the Carr family, Wusa 9 reports. "On behalf of the Carr family and speaking for myself as well, our thoughts and prayers go out to the Graham family in their time of bereavement," the statement says. "The Carrs asked me to convey that they will continue to pray for...
- 10/25/2014
- by K.C. Baker, @kcbaker77777
- PEOPLE.com
In a recent blog post, 343 Industries has unveiled a string of changes to the company’s creative team — all the while teasing the first glimpse of Halo 5 on Xbox One. The Microsoft-owned studio, which has worked on titles such as Halo 4 and Halo: Reach, has appointed former LucasArts alumnus Tim Longo as creative director, allowing Josh Holmes to shift to executive producer.
Having contributed to notable releases such as Star Wars: Republic Commando and last year’s Tomb Raider reboot, Longo was recruited by 343 Industries back in May, where his creative vision is now focused on a next-gen Halo title. This news also marks the departure of art director Kenneth Scott, who was one of the founding members of the studio, who will now operate as a visual design consultant for the company.
“It was hard to make this decision,” said Scott. “This team has been my family for...
Having contributed to notable releases such as Star Wars: Republic Commando and last year’s Tomb Raider reboot, Longo was recruited by 343 Industries back in May, where his creative vision is now focused on a next-gen Halo title. This news also marks the departure of art director Kenneth Scott, who was one of the founding members of the studio, who will now operate as a visual design consultant for the company.
“It was hard to make this decision,” said Scott. “This team has been my family for...
- 1/10/2014
- by Michael Briers
- We Got This Covered
News Aaron Birch 10 Jan 2014 - 04:39
Some new concept art for Halo 5 has been revealed, with more details promised in the near future...
343 Industries' Josh Holmes has posted a new piece of Halo 5 concept art on the Halo Waypoint blog. The post announced the new art director for the title, Nicolas “Sparth” Bouvier, who replaces the departing Kenneth Scott. He also welcomed the new creative director, Tim Longo.
The new concept art comes courtesy of the new art director, who previously worked as lead concept artist, with Holmes stating that it's “an early exploration of a new location that features prominently in a little game project we’re tinkering with.”
Holmes also confirmed that more information about the game would be with us soon. "We showed a hint of what we have in store at E3 last year and we're excited to share more in the not-so-distant future.” He continued,...
Some new concept art for Halo 5 has been revealed, with more details promised in the near future...
343 Industries' Josh Holmes has posted a new piece of Halo 5 concept art on the Halo Waypoint blog. The post announced the new art director for the title, Nicolas “Sparth” Bouvier, who replaces the departing Kenneth Scott. He also welcomed the new creative director, Tim Longo.
The new concept art comes courtesy of the new art director, who previously worked as lead concept artist, with Holmes stating that it's “an early exploration of a new location that features prominently in a little game project we’re tinkering with.”
Holmes also confirmed that more information about the game would be with us soon. "We showed a hint of what we have in store at E3 last year and we're excited to share more in the not-so-distant future.” He continued,...
- 1/10/2014
- by aaronbirch
- Den of Geek
Former Tomb Raider creative and franchise director Tim Longo has been hired by LucasArts. The ex-Crystal Dynamics exec has joined the studio to serve as creative director on an unannounced project, Gamasutra reports. Longo previously collaborated with the firm on Star Wars: Starfighter and Jedi Starfighter, working as lead designer on both titles. He was also creative director on Star Wars: Republic Commando. (more)...
- 4/2/2011
- by By Mark Langshaw
- Digital Spy
The full three-day schedule for April's premiere convention reveals movie sneak peeks, comic panels, gaming news and much more. Friday, April 1 12:30-1:30 Nerds! The Secret Origins of Game Designers— Comics. Movies. Games. Did you know that a life of fandom might be perfect training for a career as a video game designer? Learn the secret origins of industry veterans Haden Blackman (Star Wars: the Force Unleashed 1 & 2, Batwoman), Tim Longo (Star Wars: Jedi Starfighter, Star Wars: Dark Forces), Jason Weesner (Tomb Raider: Legend, Vectorman), and Scott Rogers (God of War, Level Up! The Guide to Great Video Game Design) as they share how their love for all things nerdy led to successful careers in video games...and how you can start your own career too! Room 104 12:30-2:00 Comics Arts...
- 3/22/2011
- by Pietro Filipponi
- The Daily BLAM!
Hey gang! WonderCon 2011 invading San Francisco on Friday, April 1st through Sunday, April 3rd and the three-day schedule has been unleashed! Unfortunately we won't be able to make it up there this year, but if you are going, it looks like there's a ton of stuff for you to check out! I wish to hell I was going!
The convention will feature presentations and screenings for Falling Skies, Green Lantern, Super, Cowboys & Aliens, The Three Musketeers, Hanna, The Avengers: Earth's Mightiest Heroes, Iron Man Anime, Priest, Immortals, Doctor Who, Terra Nova, Thundercats, and more.
Check out the full schedule below and start planning you WonderCon adventure!
Friday, April 1
12:30-1:30 Nerds! The Secret Origins of Game Designers— Comics. Movies. Games. Did you know that a life of fandom might be perfect training for a career as a video game designer? Learn the secret origins of industry veterans Haden Blackman...
The convention will feature presentations and screenings for Falling Skies, Green Lantern, Super, Cowboys & Aliens, The Three Musketeers, Hanna, The Avengers: Earth's Mightiest Heroes, Iron Man Anime, Priest, Immortals, Doctor Who, Terra Nova, Thundercats, and more.
Check out the full schedule below and start planning you WonderCon adventure!
Friday, April 1
12:30-1:30 Nerds! The Secret Origins of Game Designers— Comics. Movies. Games. Did you know that a life of fandom might be perfect training for a career as a video game designer? Learn the secret origins of industry veterans Haden Blackman...
- 3/21/2011
- by Venkman
- GeekTyrant
I am officially caught up in the mostly Game Informer-generated hype over the upcoming Tomb Raider reboot -- not just because "Tomb Raider: Underworld" was a sublime, surprisingly visceral experience, and not because I'm a pervert obsessed with, um, looting Lara Croft's digital booty. I'm intrigued by the idea that developer Crystal Dynamics will be attempting to generate an origin story for the shapely, tough-as-nails heroine years after she's already been cemented in the public consciousness. (The cinematic equivalent might be if Marvel had waited until "Spiderman 4" to reveal how Peter Parker got his powers.) The choice is both a challenge and an opportunity, but judging from this excerpt from Game Informer's interview with Crystal Dynamics' Tim Longo, the developers are feeling ambitious:
"Characters are way more important in games now. Lara had always stayed in that 2-dimensional Teflon. It was more about the raw fantasy fulfillment of doing what she was doing,...
"Characters are way more important in games now. Lara had always stayed in that 2-dimensional Teflon. It was more about the raw fantasy fulfillment of doing what she was doing,...
- 12/31/2010
- by Neil Drumming
- ifc.com
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