Now that the first episode of Io Interactive’s Hitman is in the hands of the people it was made for, fears over a potential lack of content and a game potentially made to a strict budget have essentially all but dispersed, but Io says they’re not at all surprised that scepticism over the model was high prior to release.
Speaking in the latest issue of UK magazine Edge, Io’s creative director Christian Elverdam said the development team was expecting fans to be sceptical, but the release of the first episode has lowered those worry levels to a minimum. Elverdam attributes the reservedness to the relative newness of the episodic model in the triple-a games market.
We were expecting people to be sceptical up front. There’s this old quote: ‘Everyone loves progress, but no one really likes change’. We can’t really persuade anything that this is a good idea,...
Speaking in the latest issue of UK magazine Edge, Io’s creative director Christian Elverdam said the development team was expecting fans to be sceptical, but the release of the first episode has lowered those worry levels to a minimum. Elverdam attributes the reservedness to the relative newness of the episodic model in the triple-a games market.
We were expecting people to be sceptical up front. There’s this old quote: ‘Everyone loves progress, but no one really likes change’. We can’t really persuade anything that this is a good idea,...
- 3/29/2016
- by Joe Pring
- We Got This Covered
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