I just have to say that I completely disagree with killer3000ad's disappointment with this title. I honestly think this is one of the best mechwarrior games I have ever played, and I have played every one since Mechwarrior 2.
The ability to choose your own path in the game, and take merc contracts in a semi non-linear fashion, really makes it feel like you are in control of your own merc company.
I thought the voice acting was quite good and really set the tone of the game for me. Mechwarrior 4: vengeance's voice acting was almost comically bad, this title does not continue that trend. I enjoyed the short conversations between the main character, "Spectre", and the intel officer, "Castle". I, at no point thought the main character sounded "unconcerned" or "bored", as killer3000ad had said. You are running a mercenary company after all, high emotion just doesn't factor in much. I enjoyed the different personalities of the different mech pilots you can recruit into your company too, even though they only have a few lines each. Also, the character "Duncan Fisher" that comments on the solaris arena matches is quite entertaining.
I found the soundtrack to be appropriate for the game, and feel that even though the old Mechwarrior 2 soundtrack is great, a similar set would feel out of place for this game. Though, they could have used a few more tracks.
I do like this game very much, but I have to say that it is a little bit too easy most of the time. After the first few missions, you will probably have 2 fully fit lances, and enough C-bills to make sure everyone is in something better than the "flea" light mech. On the other hand, later down the line one may find it difficult to come up with the necessary cash to buy every member of the team a heavy enough mech to turn the tide of a mission.
What I dislike the most about the game is that it is far too short. I really enjoyed playing it, and still fire it up once in a while today. I just wish the experience could continue a little more.