Escape from Monkey Island (2000 Video Game)
9/10
Not the best of the bunch but still great
5 August 2002
There are several factors I like in adventure games. I like it when you can't die too easily, and I like it when you can't ruin the game by forgetting something or doing something wrong the first time. LucasArts' "Monkey Island" series has these, and more. They're funny, they're challenging, and, for the most part, they're CLEAN. They are suitable for most ages, though I wouldn't advise letting kids who are too young play them, and you can get a good laugh without too many inappropriate or suggestive comments. I was really looking forward to playing the fourth installment of the "Monkey Island" series. I'd played all three before and thought they were all great. They were easily the most fun and interesting games I'd ever played, especially since I was used to the whole "Sierra" theme and didn't really know what to expect. There are a lot of great things about these games, namely, you can't die all too easily (although there may be some spots you might be able to) and you can't ruin the whole entire game by forgetting one thing or not following explicit directions. There's always a second chance in Monkey Island (and in most LucasArts games!) Unfortunately, I really didn't like EMI as much as I did the others. The main difference was the absence of the "point-and-click" interface. I didn't mind it too much for using inventory, but simple commands became a bit difficult since you couldn't directly click on something - you might have to turn several times to get it right - and the walking style took a lot of getting used to! Also absent was the choice of "light" and "mega" that was present in other games, because playing on lite first for a little while might have been helpful for "getting used" to the game before really going for it. Don't get me wrong - EMI is a great game and should be enjoyed by everyone. I was disappointed to hear that the creators of the game didn't include little Wally because they didn't like his character, because I (and many others, I'm sure) thought he added a nice touch to the whole game, along with helping move the plot along. (Play the second and third one to see who he is!) And it was too bad that Murray, the talking skull, was only present for a little while and didn't have as big a part as in the third one. Either way, the game was really great, and I would certainly advise it to anyone looking for a fresh new type of adventure game.
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