StarCraft II: Wings of Liberty (2010 Video Game)
1/10
It's Starcraft... so it has to be good even if it was a card game version.
10 October 2010
Warning: Spoilers
Did they really work 12 years for this or is that just a rumor? The waiting is 12 years yes, but I figure they worked on other titles meanwhile as well, so this game was made in less years then that I believe. FANBOY RESPONS: "But... it's Starcraft made by Blizzard!!!!!! and 12 years of wait!!!1!! it wins with just the box art!!!!!!1 it's best game in the world!!!!!!!!!!!" ---

For a sequel I was hoping for Starcraft 1 + Broodwars, and new buildings and lots of new features, and what I was waiting the most after was added features to hot-keys and camera control etc. On other RTS games like Command & Conquer 3, they introduced the 3D environment, moving the mouse would give you easy access to move the camera around in different angles and formation-move, reverse-move and so on. FANBOY RESPONSE: "But STARCRAFT 1 was so super 1337 so it needs no improvements, it's awesome!!!!!!!!!!!!! even if they had made a Chess game turn-based rts game it would have been awesome!!!!!!!!11" ---

Camera settings in C&C, just hold the mouse button and move, voilà camera rotate, kill the bad guy, click middle mouse button to normalize camera view. In Starcraft 2? You need to retardedly press 'Del' and 'Insert' to momentarily rotate the camera view a little. How is this practical? Nobody will EVER use this feature while in-game fighting, nobody. Only a commentator can use this camera feature to get pretty pictures while watching a Replay. FANBOY RESPONS: "But they worked 12 years for this game, it's awesome by default!!!!!!!!!!!!!!!!! Anything else is irrelevant!!!!!!" ---

Also seems not a single building has a hot-key function, you need to put every frigging production structure into a group. Is this where the game got it's good reputation from? I thought Starcraft 1 felt hard because it's so old and they didn't know how to add these 'helpful' features and hot-keys. Then after 12 years, nothing have changed, not one single helpful game-play feature have Blizzard introduced. Oh yeah, you can't even pan around the map by holding down the right mouse button like in every other normal RTS game. Instead you hold the middle button in Starcraft 2 and it moves like a snail, so it's a useless feature. My first losses I got while playing was basically because I couldn't move the screen fast enough. I guess it's a strategic maneuver to click the mini-map 100 % and never move the screen with the mouse? Because that seems to be the only way in SC2 to move the screen without any game-play functions. FANBOY RESPONS: "BUT IT'S STARCRAFT, SHUT UP NUB, it has to be awesome!!!!!!!" ---

Also all these 'challenges' and other single-player awesome features they have so masterfully added were all basic custom maps for Starcraft 1. Why come up with anything yourself Blizzard when your fan-base have already developed all the good custom map ideas? FANBOY RESPONS: "But they were good custom maps!!!!!!!!!! And they were made for Starcraft!!!!!!! so they win!!!!!!!!" ---

Furthermore, almost not a single new buildings is introduced, every single building from Starcraft 1 is making a comeback with 3D graphics. Blizzard, ever heard of KEY STRUCTURES AND KEY UNITS MAKING A COMEBACK TO THE SEQUEL? Not copy paste every frigging building and unit from the old game. FANBOY RESPONS: "But it's Starcraft!!!!!! Doesn't matter!!!! It's Starcraft!!!!!!!" ---

Playing Starcraft 2 feels like you are playing the 12 year old Starcraft 1. Oh, and there's no formation-move or anything fancy move orders we have now in every other RTS game. Nope. Blizzard is too afraid to add in new game-play features so they didn't add in anything at all. All game-play features we have is F1 for idle Worker (right?), mouse pointer for moving and clicking. Oh, and then the only feature "ctrl + #" for adding groups. FANBOY RESPONS: "But.... it's Starcraft :/" ---

I guess the game doesn't need anything else besides those 3 things? I don't see a point why not go back and play SC1 instead.

Last comments: *Starcraft like Starcraft 2 only has 1 good thing that beats other games in the genre, and that's the fan-base. There's millions of blind players out there playing this game with 10 bind groups and 200 APM and losing games because they forgot to build a Worker 2 seconds earlier...

*Galaxy Editor so these billions of fans can give the game hundreds of awesome custom maps so Blizzard don't have to do any effort.

*Tournaments with million prize pool so Koreans can make a living.

*Hundred millions of people playing online so Automatch and online games function fast and don't have to wait for players.

Basically everything 'good' about this game is because of the fan-base. If ANY OTHER game had a similar fan-base then those games by default would be better. Starcraft without a fan-base would be absolutely nothing.

1 star for the game itself, 10 stars for the fan-base

Oh well, I might download the galaxy editor and make a awesome custom map and become rich. Or maybe win a map contest and get this game for free. Bye bye.
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