Review of Warcraft

Warcraft (2016)
8/10
Done really well, considering
8 July 2016
There were several constraints that the movie had to work with. There was the already established Warcraft mythos and stories, there was the terrible stigma of game adaptations and finally there was the matter of so many main CGI characters that had to look realistic, not like something Pixar or Disney designed. Given that, I was not expecting much.

Yet the movie exceeded all my expectations and gave me hope for the future. The story is something placed at the end of chapter III of the mythos and the beginning of chapter IV. In game, it is the story of Warcraft I, which was another bold move, considering the hordes (heh heh heh) of World of Warcraft players that weren't even born when that game was published. It pits the peaceful kingdom of Azeroth vs the war clans of the unknown Orc, fleeing from their dying world through a portal fueled by the very thing that destroyed it. A half human, half orc girl is instrumental in providing information about who the Orcs are, what they want and how they have reached the kingdom.

Characters were well developed, graphics were good, the script had few holes and the mature story was clearly well smoothed out. The only problem one could have is that it's just the first part in many, with the main conflict point resolved, but none for the character story lines.

Actors came from all kinds of TV series, Vikings, Preacher and Legends of Tomorrow to name a few. The only predominantly big screen actor out there was Ben Foster. It shows both the direction of cinema and TV blending together (and perhaps with games) and the fear of well established cinema actors getting caught in unsuccessful game adaptations. Perhaps with the success of this and - one may only hope - Assassin's Creed, things will begin to change.
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