Terminator: Resistance (2019 Video Game)
9/10
Teyon's love letter to the Terminator franchise.
17 November 2019
Warning: Spoilers
This is what we've been asking for for years, hoped for on the big screen in Hollywood, and thought we'd get with Dark Fate... but everyone, including Cameron himself got it wrong.

And along comes smaller dev Teyon and knocks it right out the freaking park 1st try.

I was worried about this when I saw the developer and their track record, but they proved that they know their stuff, they had a real love for this franchise and the final result of blood, sweat, metal and tears is the BEST terminator game we have ever gotten. Of which we have far too few, yes.

  • Pros


We get fun combat, surprisingly decent graphics even with the lower budget which is fine because graphics DO NOT make a good game. Something I believe the game critics have forgotten all about these days...

We got lots of customization, gun upgrades, fan service weaponry, good crafting, exploration, small RPG dialog sequences that allow you to interact with characters in both small and large ways. We got sex scenes as well which took me completely by surprise because I had no idea how deep they'd go with their story aspect.

Again, this game just came out of nowhere and I ended up feeling like I was playing a Metro in the Terminator universe. Its so freaking great. The voice acting is quite good, map design is very open and you can go about handling enemies in a variety of ways that all work well and aren't feeling generic.

Why is this? Because if you play on extreme difficulty, which true fans will !, those T-800's will 1 shot you sometimes unless you use cover and dont go full Rambo, which is very tempting nonetheless.

You can place mines, distraction gadgets, use various grenades, stimpaks, upgrade guns, use normal projectile types or laser types and even build tech knives you can sneak up behind terminators with and 1 shot them with a cool stab to the neck ( mo-cap ofc) There are plenty of save stations, crafting stations and shops in camps that never make you feel like you're in dire need to make space for your inventory, with exception to larger weapons. But economically you will never run into issues here. Scavenging is very lucrative, crafting is good and rewarding and its fun too because as your economy builds and scavenging might be a bit tiresome sometimes, you can rely more on the store to buy ammo or bombs and of course loot ammo from Terminators you kill.

The balance is really great and has you avoid being stuck with only 1 replenishment system. The devs want to tell a cool story and engage us, not put us through a grind and that I thank them for.

You also have a cool skill system. Upgrade bagspace, hacking, crafting, weaponry damage, and more. And the final upgrades in these trees come with additional benefits like fun buffs to your overall performance in that specific area. For instance (Damage tree buffs your critical damage and allows you to use terminator weapons.)

Its fun, not repetative at all, and its scary too because the enemies are pretty nasty with some of their abilities and although the accuracy can appear a bit random at times, make no mistake. If you stand infront of a T-800 he will kill you. Ain't no QTE to save you from a grab. He will annihilate you.

And I love that. The terminators feel scary. And the music enhances this by being so absolutely true to T1 and T2. that dark, gritty metallic sounds that inspires dread and hope at the same time.

You are in the Future War. And its simply outstanding.

  • Few Cons


This is minor stuff that didn't ruin my experience but was still noticable. It would've been nice with a FOV-slider (Total Biscuit is screaming loudly somewhere) It would've been nice with Terminators being more tanky even on higher difficulty. Its really great to feel powerful and our weapons are awesome. But once I get a sniper rifle and upgrade it with damage bonuses or skill points that buff critical damage by 100 %, I'm 1 shotting terminators way too easily.

It might be intended, but it does make the battle against them less scary. So perhaps a fix to this could be not changing the rifle or damage but making the ammunition for the rifle far more scarce or something. Especially considering the laser ammunition is extremely plentiful even on max difficulty.

But this wont be an issue for all people. Some enjoy being very strong and fight back after a hard start. You got that here.

And unlike hack critics who slam this fantastic game simply for not having next gen graphics, I wont place the lesser graphics as a con here because in my book, it has always, and will always go like this:

"Gameplay > Graphics"

Every time. And that is what Terminator Resistance is. A gem, a love letter to Terminator fandom, a wonderful story, great interaction, fun combat, awesome skill system and crafting, refreshing RPG dialog and decisions and scary terminators that make you feel like you're genuinely being hunted for extermination. Fabulous music, tried and true to the original Terminator movies and really well written characters.

It feels like a war for survival. And you are doing your part, working with your friends and John Connor to win.

9 out of 10. A damn good ride, well worth the money and time invested. Thank you, Teyon for keeping these types of games alive, I hope we get a sequel or at least DLC.

I want to see a terminator movie made starring the plot and characters from this game. Take notes, Hollywood. Or rather, just give Teyon the movie rights since they managed to create a genuine success story here with a lower budget. Contrary to 200 million dollar Dark Fate that chose to alienate the fandom instead.

But not this game & dev. Well done, Teyon. Very very well done. Thank you for that.

And btw, cool that you included the little Rambo reference in one of the cutscenes, making a bit of fun of yourself in the process. You guys & gals earned my respect.
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